Beispiel #1
0
        public static Point3[] getConvexPolygon(Point3[] points)
        {
            int num = points.Length;

            sort(ref points, 0, points.Length - 1);

            Point3 left  = points[0];
            Point3 right = points[num - 1];


            Circular lower = new Circular(left);
            Circular upper = new Circular(left);

            for (int i = 0; i < num; i++)
            {
                double result = Point3.check(left, right, points[i]);
                if (result > 0)
                {
                    upper = upper.Append(new Circular(points[i]));
                }
                else if (result < 0)
                {
                    lower = lower.Prepend(new Circular(points[i]));
                }
            }
            lower = lower.Prepend(new Circular(right));
            upper = upper.Append(new Circular(right)).Next;


            minimize(lower);
            minimize(upper);


            if (lower.Last.Point.Equals(upper.Point))
            {
                lower.Last.Remove();
            }

            if (upper.Last.Point.Equals(lower.Point))
            {
                upper.Last.Remove();
            }


            Point3[] final = new Point3[lower.Length() + upper.Length() + 1];

            lower.Duplicate(ref final, 0);
            upper.Duplicate(ref final, lower.Length());
            final[lower.Length() + upper.Length()] = final[0];
            increase1pc(ref final);

            return(final);
        }
        public static Point3[] getConvexPolygon(Point3[] points)
        {
            int num = points.Length;
            sort(ref points,0,points.Length-1);

            Point3 left = points[0];
            Point3 right = points[num - 1];

               Circular lower = new Circular(left);
            Circular upper = new Circular(left);

            for (int i = 0; i < num; i++)
            {
                double result = Point3.check(left, right, points[i]);
                if (result > 0)
                    upper = upper.Append(new Circular(points[i]));
                else if (result < 0)
                    lower = lower.Prepend(new Circular(points[i]));
            }
            lower = lower.Prepend(new Circular(right));
            upper = upper.Append(new Circular(right)).Next;

            minimize(lower);
            minimize(upper);

            if (lower.Last.Point.Equals(upper.Point))
                lower.Last.Remove();

            if (upper.Last.Point.Equals(lower.Point))
                upper.Last.Remove();

            Point3[] final = new Point3[lower.Length() + upper.Length() + 1];

            lower.Duplicate(ref final, 0);
            upper.Duplicate(ref final, lower.Length());
            final[lower.Length() + upper.Length()] = final[0];
            increase1pc(ref final);

            return final;
        }