public bool IsSameLayout(SceneLayoutData other)
        {
            if (LayoutId != other.LayoutId)
            {
                return(false);
            }
            if (lightingId != other.lightingId || musicTrackId != other.musicTrackId)
            {
                return(false);
            }
            if (layout.Count != other.layout.Count)
            {
                return(false);
            }
            LayoutEnumerator layoutEnumerator = GetLayoutEnumerator();

            foreach (DecorationLayoutData item in layoutEnumerator)
            {
                ParentedSet <string, DecorationLayoutData> parentedSet = other.layout;
                DecorationLayoutData.ID id = item.Id;
                if (!parentedSet.ContainsKey(id.GetFullPath()))
                {
                    return(false);
                }
                ParentedSet <string, DecorationLayoutData> parentedSet2 = other.layout;
                id = item.Id;
                DecorationLayoutData other2 = parentedSet2.Get(id.GetFullPath());
                if (!item.Equals(other2))
                {
                    return(false);
                }
            }
            return(true);
        }
Beispiel #2
0
 public LayoutGameObjectsLoaded(Transform container, SceneLayoutData layout)
 {
     Container = container;
     Layout    = layout;
 }