Beispiel #1
0
 public void onFinish(int exitStatus = 0)
 {
     teardown();
     Service.Get <EventDispatcher>().DispatchEvent(default(BenchmarkRuntimeProfileEvents.RuntimeProfileReset));
     logger.Dispose();
     onFinishDelegate(exitStatus);
 }
Beispiel #2
0
        private void onFinish(int exitStatus = 0)
        {
            logger.Print("benchmark-exit-status> " + exitStatus);
            logger.Dispose();
            IsRunning = false;
            Scene sceneByPath = SceneManager.GetSceneByPath("Assets/Game/Core/Tests/BenchmarkingTests/Scenes/EmptyScene.unity");

            if (sceneByPath.buildIndex >= 0)
            {
                SceneManager.LoadScene(sceneByPath.buildIndex);
            }
        }
 private void onFinish(int exitStatus = 0)
 {
     logger.Dispose();
     onFinishDelegate(exitStatus);
 }
Beispiel #4
0
 public void onFinish()
 {
     logger.Dispose();
     onFinishDelegate();
 }