public static CSphere ReadCSphere(this BinaryReader reader)
        {
            var ret = new CSphere();

            ret.Origin = reader.ReadUInt32();
            ret.Radius = reader.ReadSingle();

            return(ret);
        }
 public static void Write(this BinaryWriter writer, CSphere sphere)
 {
     writer.Write(sphere.Origin);
     writer.Write(sphere.Radius);
 }