private void DebugWeather(string arg1, string[] arg2) { //print a complete weather status. string retString = ""; retString += $"Weather for {SDate.Now()} is {Conditions.ToString()}. Moon Phase is {OurMoon.ToString()}. {Environment.NewLine} System flags: isRaining {Game1.isRaining} isSnowing {Game1.isSnowing} isDebrisWeather: {Game1.isDebrisWeather} isLightning {Game1.isLightning}, with tommorow's set weather being {Game1.weatherForTomorrow}"; Monitor.Log(retString); }
private void OutputWeather(string arg1, string[] arg2) { var retString = $"Weather for {SDate.Now()} is {Conditions.ToString()}. {Environment.NewLine} System flags: isRaining {Game1.isRaining} isSnowing {Game1.isSnowing} isDebrisWeather: {Game1.isDebrisWeather} isLightning {Game1.isLightning}, with tommorow's set weather being {Game1.weatherForTomorrow}"; Monitor.Log(retString); }