//Data should be brought down from the SERVER, more specifically from the PLAYERLIST. Four slots, one for each of the four players.
        //If no data available, say N/A (Not Applicable)
        //If possible, display in order of score/health, so that pausing the game shows who's 'winning' or 'losing' at that time.

        public DisplayMenu(Texture2D bttnContinueSprite)
        {
            bttnContinue = new MenuButton(bttnContinueSprite, new Point(700, 570));
            HubConnection connection = new HubConnection("http://localhost:56859");
            proxy = connection.CreateHubProxy("UserInputHub");
            connection.Start().Wait();
        }
 public MainMenu(Texture2D sprBtnPlay, Texture2D sprBtnReg, Texture2D sprBtnLogin)
 {
     bttnLogin = new MenuButton(sprBtnLogin, new Microsoft.Xna.Framework.Point(250, 50));
     bttnRegister = new MenuButton(sprBtnReg, new Microsoft.Xna.Framework.Point(250, 250));
     bttnPlay = new MenuButton(sprBtnPlay, new Microsoft.Xna.Framework.Point(250, 450));
 }