Beispiel #1
0
        public void GetTileDataTest()
        {
            string mapFileName = "testMap";
            string mapTitle = "Test";
            uint mapWidth = 1;
            uint mapHeight = 1;

            Map target = new Map(mapTitle, mapFileName, mapWidth, mapHeight);

            Tile testTile = new Tile();
            testTile.IsPassable = true;

            Tile[] expected = { testTile };
            Tile[] actual = target.GetTileData();

            for (int i = 0; i < actual.Length; i++)
            {
                if (expected.Length != actual.Length)
                    Assert.Fail("Expected size does not equal actual size");
                Assert.AreEqual(expected[i].Effect, actual[i].Effect);
                Assert.AreEqual(expected[i].EventID, actual[i].EventID);
                Assert.AreEqual(expected[i].Height, actual[i].Height);
                Assert.AreEqual(expected[i].ID, actual[i].ID);
                Assert.AreEqual(expected[i].IsPassable, actual[i].IsPassable);
                Assert.AreEqual(expected[i].ObjectID, actual[i].ObjectID);
                Assert.AreEqual(expected[i].Type, actual[i].Type);
            }
        }
        /// <summary>
        /// Download the map from Echelon.
        /// </summary>
        /// <param name="mapName">Filename of the map to be downloaded.</param>
        private void DownloadMap(string mapName)
        {
            Options options = ServiceManager.Game.Options;
            Message = String.Format("Downloading map {0}...", mapName);
            Value = 25;

            VTankObject.Map map = ServiceManager.Echelon.GetProxy().DownloadMap(mapName);

            Message = "Reading map...";

            Console.WriteLine("Finished downloading map {0}.", map.filename);
            try
                {
                    DirectoryInfo directory = new DirectoryInfo(options.MapsFolder);
                    if (!directory.Exists)
                    {
                        directory.Create();
                    }
                }
                catch (Exception)
                {
                    options.MapsFolder = String.Format(@"{0}\{1}\maps\",
                        Environment.GetEnvironmentVariable("APPDATA"), "VTank");
                    try
                    {
                        Directory.CreateDirectory(options.MapsFolder);
                    }
                    catch (Exception) { }
                }

            Map realMap = new Map(
                map.title, map.filename, (uint)map.width, (uint)map.height);

            List<int> buf = new List<int>();
            for (int i = 0; i < map.supportedGameModes.Length; i++)
            {
                buf.Add(map.supportedGameModes[i]);
            }

            realMap.SetGameModes(buf);

            VTankObject.Tile[] tiles = map.tileData;
            // Set the tile data.
            for (uint y = 0; y < (uint)map.height; y++)
            {
                for (uint x = 0; x < (uint)map.width; x++)
                {
                    int position = (int)(y) * map.width + (int)(x);
                    VTankObject.Tile tempTile = tiles[position];
                    Tile tile = new Tile(
                        (uint)tempTile.id, (ushort)tempTile.objectId, (ushort)tempTile.eventId,
                        tempTile.passable, (ushort)tempTile.height, (ushort)tempTile.type,
                        (ushort)tempTile.effect);
                    realMap.SetTile(x, y, tile);
                }
            }

            try
            {
                realMap.SaveMap(options.MapsFolder);
            }
            catch (Exception)
            {
                options.MapsFolder = String.Format(@"{0}\{1}\maps\",
                    Environment.GetEnvironmentVariable("APPDATA"), "VTank");

                try
                {
                    Directory.CreateDirectory(options.MapsFolder);
                    realMap.SaveMap(options.MapsFolder);
                }
                catch (Exception ex)
                {
                    ServiceManager.Game.Console.DebugPrint("[WARNING] Cannot save map: {0}", ex.Message);
                }
            }

            currentMapInstance = realMap;
        }
Beispiel #3
0
 /// <summary>
 /// Set new data for a tile at a specific location on a 2D map plane.
 /// </summary>
 /// <param name="x">X-coordinate (in tiles) of the tile.</param>
 /// <param name="y">Y-coordinate (in tiles) of the tile.</param>
 /// <param name="tile">Tile to set to the given (x, y) location.</param>
 public void SetTile(uint x, uint y, Tile tile)
 {
     tile_data[y * Width + x] = tile;
 }
Beispiel #4
0
        /// <summary>
        /// Load a map that exists from disk using the stored filename.
        /// If the map can't be found, this method throws a FileNotFoundException. If otherwise
        /// an IO error occurs, a more general-purpose IOException is thrown.
        /// </summary>
        /// <see>System.IO.IOException</see>
        public void LoadMap()
        {
            using (BinaryReader reader = new BinaryReader(File.Open(FileName, FileMode.Open, FileAccess.Read)))
            {
                byte version_byte = (byte)reader.Read();
                if (version_byte != FORMAT_VERSION)
                {
                    throw new IOException("Version mismatch: The map " + FileName +
                        " uses an invalid format version.");
                }

                char c;
                StringBuilder stringBuffer = new StringBuilder();
                while ((c = reader.ReadChar()) != '\n')
                {
                    stringBuffer.Append(c);
                }

                title = stringBuffer.ToString();

                byte[] buf = reader.ReadBytes(4);
                int width = ToInt32(buf[0], buf[1], buf[2], buf[3]);

                buf = reader.ReadBytes(4);
                int height = ToInt32(buf[0], buf[1], buf[2], buf[3]);

                string gameModes = "";
                byte b;
                while ((b = reader.ReadByte()) != '\n')
                {
                     gameModes += b;
                }

                if (width <= 0 || height <= 0)
                {
                    throw new IOException("Map size cannot have a width or height less than or equal to 0");
                }

                tile_data = new Tile[width * height];
                version   = version_byte;
                Title     = title;
                Width     = (uint)width;
                Height    = (uint)height;

                for (int i = 0; i < gameModes.Length; i++) {
                    supportedGameModes.Add(gameModes[i]);
                }

                // Now read file contents into the tile data.
                // The cast is justified if the map is smaller than 2 GiB (on 32 bit systems)
                int byte_count = Tile.BYTES_PER_TILE * width * height;
                byte[] buffer = new byte[byte_count];
                reader.Read(buffer, 0, byte_count);

                for (int i = 0, j = 0; i < byte_count; i += Tile.BYTES_PER_TILE, j++)
                {
                    int tileId = (buffer[i]) | ((buffer[i + 1] << 8)) |
                        ((buffer[i + 2] << 16)) | ((buffer[i + 3] << 24));

                    int objectId = (buffer[i + 4]) + ((buffer[i + 5] << 8));
                    int eventId = (buffer[i + 6]) + ((buffer[i + 7] << 8));
                    bool passable = (buffer[i + 8] == 0) ? false : true;
                    int tile_height = (buffer[i + 9]);
                    int type = (buffer[i + 10]);
                    int effect = (buffer[i + 11]);

                    tile_data[j] = new Tile(
                        (uint)tileId, (ushort)objectId, (ushort)eventId, passable,
                        (ushort)tile_height, (ushort)type, (ushort)effect);
                }
            }

            sha1sum = Hash.CalculateSHA1OfFile(FileName);
        }
Beispiel #5
0
        /// <summary>
        /// Create a new map from scratch. Initializes all tiles to ID '0'.
        /// It will attempt to write the map to disk with the given filename. If an error occurs,
        /// a System.IO.IOException will be thrown.
        /// </summary>
        /// <param name="mapTitle">Title of the map.</param>
        /// <param name="mapFileName">The filename of the map.</param>
        /// <param name="mapWidth">Width (in tiles) of the map.</param>
        /// <param name="mapHeight">Height (in tiles) of the map.</param>
        /// <see>System.IO.IOException</see>
        public void CreateMap(string mapTitle, string mapFileName, uint mapWidth, uint mapHeight)
        {
            Title       = mapTitle;
            FileName    = mapFileName;
            Width       = mapWidth;
            Height      = mapHeight;
            tile_data   = new Tile[Width * Height];
            version     = FORMAT_VERSION;

            uint mapSize = Width * Height;
            for (uint i = 0; i < mapSize; i++)
            {
                tile_data[i] = new Tile(0, 0, 0, true, 0, 0, 0);
            }

            SaveMap();
        }
Beispiel #6
0
        public void GetTileTest()
        {
            string mapFileName = "testMap";
            string mapTitle = "Test";
            uint mapWidth = 1;
            uint mapHeight = 1;

            Map target = new Map(mapTitle, mapFileName, mapWidth, mapHeight);

            uint x = 0;
            uint y = 0;
            Tile expected = new Tile();
            expected.IsPassable = true;

            Tile actual;
            actual = target.GetTile(x, y);
            Assert.AreEqual(expected, actual);
        }
Beispiel #7
0
        public void SetTileTest()
        {
            string mapFileName = "testMap";
            string mapTitle = "Test";
            uint mapWidth = 2;
            uint mapHeight = 2;

            Map target = new Map(mapTitle, mapFileName, mapWidth, mapHeight);
            uint x = 1;
            uint y = 1;

            Tile tile = new Tile();
            target.SetTile(x, y, tile);

            Assert.IsFalse(target.GetTile(x, y).IsPassable);
        }