Beispiel #1
0
        private void _InitBottom(GameObject go)
        {
            _btnBorrowMoney = go.GetComponentEx <Button> (Layout.btn_borrow);
            _btnAdvice      = go.GetComponentEx <Button> (Layout.btn_advice);
            _btnPayBack     = go.GetComponentEx <Button> (Layout.btn_packback);
            _btnGameSet     = go.GetComponentEx <Button> (Layout.btn_settings);

            _lbPlayerName = go.GetComponentEx <Text> (Layout.lb_heroName);
            _lbPlayerAge  = go.GetComponentEx <Text> (Layout.lb_heroAge);
            _lbCareer     = go.GetComponentEx <Text> (Layout.lb_heroCareer);

            var headImg = go.GetComponentEx <RawImage> (Layout.img_heroHead);

            _rawHeadDisplay = new UIRawImageDisplay(headImg);

            _shadeEffectImg [0] = headImg;
            _offlineImgs [0]    = go.GetComponentEx <Image> (Layout.img_imgOffline);

            for (var i = 0; i < _playerInfors.Length; i++)
            {
                var tmpImg = go.GetComponentEx <Image> (Layout.img_plaerHeadBg + (i + 1));
//				tmpImg.SetActiveEx (true);
                var playerInfor = new UIBattlePlayerInforItem(tmpImg.gameObject);
                playerInfor.setActivEx(true);
                playerInfor.playerIndex = i + 1;
                _playerInfors[i]        = playerInfor;
                _shadeEffectImg [i + 1] = playerInfor.GetPlayerHead();
                _offlineImgs [i + 1]    = playerInfor.GetImgOffline();
            }

            btn_heroInfor = go.GetComponentEx <Button> (Layout.img_heroHeadBg);

            _showHideBtn = true;

            _tipRecordBoard = new UIBattleRecordBaord(go.GetComponentEx <Image>(Layout.img_tipRecordBoard).gameObject);


//			var letterImg = go.GetComponentEx<Image> (Layout.img_letter);
//			playerLetterImg = new UIImageDisplay (letterImg);

            img_roundimg = go.GetComponentEx <Image> (Layout.img_round);

            _imgLight1 = go.GetComponentEx <Image> (Layout.img_light1);
            _imgLight2 = go.GetComponentEx <Image> (Layout.img_light2);
            _imgLight3 = go.GetComponentEx <Image> (Layout.img_light3);
            _imgLight4 = go.GetComponentEx <Image> (Layout.img_light4);

            setLightImage(_imgLight1);

            img_chat1 = go.GetComponentEx <Image> (Layout.img_chat1);
            img_chat2 = go.GetComponentEx <Image> (Layout.img_chat2);
            img_chat3 = go.GetComponentEx <Image> (Layout.img_chat3);
            img_chat4 = go.GetComponentEx <Image> (Layout.img_chat4);
            img_chat1.SetActiveEx(false);
            img_chat2.SetActiveEx(false);
            img_chat3.SetActiveEx(false);
            img_chat4.SetActiveEx(false);
        }
Beispiel #2
0
        private void _OnInitCenter(GameObject go)
        {
            var raw = go.GetComponentEx <RawImage> (Layout.raw_head);

            _headImg = new UIRawImageDisplay(raw);

            img_board = go.GetComponentEx <Image> (Layout.img_board);

            btn_heroInfor    = go.GetComponentEx <Button> (Layout.btn_heroInfor);
            btn_target       = go.GetComponentEx <Button> (Layout.btn_target);
            btn_balaceIncome = go.GetComponentEx <Button> (Layout.btn_balance);
            btn_debt         = go.GetComponentEx <Button> (Layout.btn_debt);
            btn_sale         = go.GetComponentEx <Button> (Layout.btn_sale);
            btn_checkout     = go.GetComponentEx <Button> (Layout.btn_checkout);
        }
Beispiel #3
0
        public UIBattlePlayerInforItem(GameObject go)
        {
            go.SetActiveEx(true);

            btn_head      = go.GetComponentEx <Button> (go.name);
            lb_playerName = go.GetComponentEx <Text> (Layout.lb_name);
            lb_playerAge  = go.GetComponentEx <Text> (Layout.lb_age);

            _roleHead       = go.GetComponentEx <RawImage> (Layout.raw_HeadImg);
            raw_headDisplay = new UIRawImageDisplay(_roleHead);

            lb_totalMoney = go.GetComponentEx <Text> (Layout.lb_totalMoney);
            lb_quality    = go.GetComponentEx <Text> (Layout.lb_quality);
            lb_time       = go.GetComponentEx <Text> (Layout.lb_time);
            lb_career     = go.GetComponentEx <Text>(Layout.lb_career);
            lb_nonIncome  = go.GetComponentEx <Text> (Layout.lb_nonIncome);

            _incomeProgress  = go.GetComponentEx <Image> (Layout.img_progressMoney + Layout.img_progressbar);
            _qualityProgress = go.GetComponentEx <Image> (Layout.img_progressQuality + Layout.img_progressbar);
            _timeProgress    = go.GetComponentEx <Image> (Layout.img_progressTime + Layout.img_progressbar);

//			_qualityProgressBg = go.GetComponentEx<Image> (Layout.img_progressQuality);
//			_timeProgressBg = go.GetComponentEx<Image> (Layout.img_progressTime);

//			_timeProgressBg.SetActiveEx (false);
//			_qualityProgressBg.SetActiveEx (false);

            _incomeProgress.fillAmount  = 0;
            _qualityProgress.fillAmount = 0;
            _timeProgress.fillAmount    = 0;

//			var tmpLetter = go.GetComponentEx<Image> (Layout.img_letter);
//			_letterImg = new UIImageDisplay (tmpLetter);

//			img_round = go.GetComponentEx<Image> (Layout.img_npcRound);

            img_offline = go.GetComponentEx <Image> (Layout.img_offline);

            _selfGameObj = go;
        }