Beispiel #1
0
        public override ObjectStatePacket Update(long ticks)
        {
            if ((Target != null && Util.Distance(X, Y, Target.X, Target.Y) > CurrentUpgrade.Range) || !_game.Contains(Target))
            {
                Target = null;
            }

            if (Target == null)
            {
                var nearest = _game.FindNearestObjectWithinRadius(this, X, Y, CurrentUpgrade.Range, typeof(Vehicle));
                Target = nearest != null ? nearest.Object : null;
            }

            if (Target != null)
            {
                float ax, ay;
                Angles.AngleToDirection(Angle, out ax, out ay);
                float tdx = Target.X - X;
                float tdy = Target.Y - Y;
                int actualTargetAngle = Util.DeltasToAngle(tdx, tdy);
                float cp = CrossProduct(ax, ay, tdx, tdy);
                int adiff = Angles.Difference(_trackingTargetAngle, actualTargetAngle) / 2;

                if (cp < 0)
                {
                    _trackingTargetAngle -= Math.Min(adiff, MaxAngleVelocity);
                }
                else
                {
                    _trackingTargetAngle += Math.Min(adiff, MaxAngleVelocity);
                }

                //_trackingTargetAngle = actualTargetAngle;

                Angle = _trackingTargetAngle & 4095;
            }

            return null;
        }
Beispiel #2
0
        public Hud(Game game)
        {
            _game = game;
            Renderer r = game.Application.Renderer;
            //			_msgLine = new TextLine(r, r.Width-200, r.Height-PanelHeight/2-10, _basePriority);
            _gameLine = new TextLine(r, 8, 8, _basePriority);
            _rendererLine = new TextLine(r, 8, 28, _basePriority);
            _nextWaveLine = new TextLine(r, r.Width/2, r.Height/2-11, _basePriority+100);
            _showNextWaveLine = false;

            _toolbar = new HudToolbar(_game, r, _basePriority);

            _cursors[0] = new Sprite(_game.Config.GetWidgetTemplate("buildcursor"), Drawable.Flags.Colorize, _basePriority+40);
            _cursors[1] = new Sprite(null, Drawable.Flags.Colorize, _basePriority+41);
            _cursors[1][0].Frame = (byte)0;

            _selectionHighlight = new Sprite(_game.Config.GetWidgetTemplate("selhighlight"), 0, _basePriority);

            _upgradeButton = new Widget(_game.Config.GetWidgetTemplate("upgradebutton"), _game, _basePriority+1);
            _upgradeButton.SetFlags(WidgetFlags.LevelCoordinates);
            _sellButton = new Widget(_game.Config.GetWidgetTemplate("sellbutton"), _game, _basePriority+1);
            _sellButton.SetFlags(WidgetFlags.LevelCoordinates);

            _upgradeButton[0].Color = new Color4(1.0f, 1.0f, 1.0f, 0.65f);
            _upgradeButton[1].Color = new Color4(1.0f, 1.0f, 1.0f, 0.0f);
            _sellButton[0].Color = new Color4(1.0f, 1.0f, 1.0f, 0.65f);
            _sellButton[1].Color = new Color4(1.0f, 1.0f, 1.0f, 0.0f);

            _pointerCircle = new Circle(0, 0, 0, 300);
            _pointerCircle.Color.A = 0.4f;
            _selectedCircle = new Circle(0,0,0, _basePriority-2);
            _selectedCircle.Color.A = 0.4f;

            _bpullout = new HudBuildablePullout(_game, r,_basePriority);

            _mousePointerCollider = Collider.Point(	0,
                                                   	0,
                                                   	delegate(Collider c, IEnumerable<ObjectAndDistance> objects)
                                                   	{
                                                        var o = objects.FirstOrDefault();
                                                        if(o != null)
                                                            _hoverObject = o.Object;
                                                    },
                                                    null );
            _mousePointerCollider.FilterType = typeof(Buildable);

            game.Application.Input.MouseDown += HandleMouseDown;
            game.Application.Input.KeyDown += HandleKeyDown;
        }
Beispiel #3
0
        public void Remove(GameObject gob)
        {
            int startx = (int)(gob.X-gob.Radius) / _cellSize;
            int starty = (int)(gob.Y-gob.Radius) / _cellSize;
            int endx = (int)(gob.X+gob.Radius) / _cellSize;
            int endy = (int)(gob.Y+gob.Radius) / _cellSize;

            for(int y = starty; y <= endy; ++y)
            {
                for(int x = startx; x <= endx; ++x)
                {
                    _grid[x + y * _gridWidth].Remove(gob);
                }
            }
        }
Beispiel #4
0
 public ObjectAndDistance(GameObject obj, float distance)
 {
     Debug.Assert(obj != null);
     Distance = distance;
     Object = obj;
 }
Beispiel #5
0
 public void RemoveObject(GameObject obj)
 {
     lock(_objectRemoveList)
     {
         _objectRemoveList.Add(obj);
     }
 }
Beispiel #6
0
 public IEnumerable<ObjectAndDistance> FindObjectsWithinRadius(GameObject src, float x, float y, float radius, Type filterType)
 {
     var nearby = _spatialHash.GetNearby(x,y,radius);
     return from n in nearby
             let dist = Util.Distance(x,y,n.X,n.Y)
             where 	n != src &&
                     filterType.IsAssignableFrom(n.GetType()) &&
                     dist < radius
             select new ObjectAndDistance(n,dist);
 }
Beispiel #7
0
 public ObjectAndDistance FindNearestObjectWithinRadius(GameObject src, float x, float y, float radius, Type filterType)
 {
     return FindObjectsWithinRadius(src,x,y,radius,filterType).OrderBy(o => o.Distance).FirstOrDefault();
 }
Beispiel #8
0
 public bool Contains(GameObject gob)
 {
     return _objects.Contains(gob);
 }
Beispiel #9
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 public void AddObject(GameObject obj)
 {
     lock(_objectAddList)
     {
         obj.Uid = _nextUid++;
         _objectAddList.Add(obj);
     }
 }