Beispiel #1
0
        public override void SetAction(ObjectAction action)
        {
            base.SetAction(action);

            switch (CurrentAction)
            {
            case MirAction.Attack:
                switch (MagicType)
                {
                    #region Sweet Brier and Karma (Karma should have different attack will do later if can be bothered)
                case MagicType.SweetBrier:
                case MagicType.Karma:
                    if (LibraryWeaponShape >= 1200)
                    {
                        Effects.Add(new MirEffect(300, 6, TimeSpan.FromMilliseconds(100), LibraryFile.MagicEx4, 20, 70, Globals.NoneColour)         //Element style?
                        {
                            Blend      = true,
                            Target     = this,
                            DrawColour = Globals.NoneColour,
                            Direction  = Direction,
                        });
                    }
                    else if (LibraryWeaponShape >= 1100)
                    {
                        Effects.Add(new MirEffect(100, 6, TimeSpan.FromMilliseconds(100), LibraryFile.MagicEx4, 20, 70, Globals.NoneColour)         //Element style?
                        {
                            Blend      = true,
                            Target     = this,
                            DrawColour = Globals.NoneColour,
                            Direction  = Direction,
                        });
                    }

                    if (Gender == MirGender.Male)
                    {
                        DXSoundManager.Play(SoundIndex.SweetBrierMale);
                    }
                    else
                    {
                        DXSoundManager.Play(SoundIndex.SweetBrierFemale);
                    }
                    break;
                    #endregion
                }
                break;
            }
        }
Beispiel #2
0
        public override void SetAnimation(ObjectAction action)
        {
            MirAnimation animation;

            DrawWeapon = true;
            MagicType type;

            switch (action.Action)
            {
            case MirAction.Standing:
                //if(VisibleBuffs.Contains(BuffType.Stealth))
                animation = MirAnimation.Standing;

                if (CEnvir.Now < StanceTime)
                {
                    animation = MirAnimation.Stance;
                }

                if (VisibleBuffs.Contains(BuffType.Cloak))
                {
                    animation = MirAnimation.CreepStanding;
                }

                if (Horse != HorseType.None)
                {
                    animation = MirAnimation.HorseStanding;
                }

                if (VisibleBuffs.Contains(BuffType.DragonRepulse))
                {
                    animation = MirAnimation.DragonRepulseMiddle;
                }
                else if (CurrentAnimation == MirAnimation.DragonRepulseMiddle)
                {
                    animation = MirAnimation.DragonRepulseEnd;
                }

                break;

            case MirAction.Moving:
                //if(VisibleBuffs.Contains(BuffType.Stealth))

                animation = MirAnimation.Walking;

                if (Horse != HorseType.None)
                {
                    animation = MirAnimation.HorseWalking;
                }

                if ((MagicType)action.Extra[1] == MagicType.ShoulderDash || (MagicType)action.Extra[1] == MagicType.Assault)
                {
                    animation = MirAnimation.Combat8;
                }
                else if (VisibleBuffs.Contains(BuffType.Cloak))
                {
                    animation = VisibleBuffs.Contains(BuffType.GhostWalk) ? MirAnimation.CreepWalkFast : MirAnimation.CreepWalkSlow;
                }
                else if ((int)action.Extra[0] >= 2)
                {
                    animation = MirAnimation.Running;
                    if (Horse != HorseType.None)
                    {
                        animation = MirAnimation.HorseRunning;
                    }
                }
                break;

            case MirAction.Pushed:
                animation = MirAnimation.Pushed;
                break;

            case MirAction.Attack:
                type      = (MagicType)action.Extra[1];
                animation = Functions.GetAttackAnimation(Class, LibraryWeaponShape, type);
                break;

            case MirAction.Mining:
                animation = Functions.GetAttackAnimation(Class, LibraryWeaponShape, MagicType.None);
                break;

            case MirAction.RangeAttack:
                animation = MirAnimation.Combat1;
                break;

            case MirAction.Spell:
                type = (MagicType)action.Extra[0];

                animation = Functions.GetMagicAnimation(type);

                if (type == MagicType.PoisonousCloud)
                {
                    DrawWeapon = false;
                }
                break;

            // case MirAction.Struck:
            //    animation = MirAnimation.Struck;
            // if (Horse != HorseType.None)
            //    animation = MirAnimation.HorseStruck;
            //break;
            case MirAction.Die:
                animation = MirAnimation.Die;
                break;

            case MirAction.Dead:
                animation = MirAnimation.Dead;
                break;

            case MirAction.Harvest:
                animation = MirAnimation.Harvest;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            CurrentAnimation = animation;
            if (!Frames.TryGetValue(CurrentAnimation, out CurrentFrame))
            {
                CurrentFrame = Frame.EmptyFrame;
            }
        }
Beispiel #3
0
        public sealed override void SetFrame(ObjectAction action)
        {
            base.SetFrame(action);

            switch (action.Action)
            {
            case MirAction.Spell:
            case MirAction.Attack:
                StanceTime = CEnvir.Now.AddSeconds(3);
                break;
            }

            switch (Class)
            {
            case MirClass.Assassin:
                switch (CurrentAnimation)
                {
                case MirAnimation.Standing:
                    ArmourShift = 0;
                    break;

                case MirAnimation.Walking:
                    ArmourShift = 1600;
                    break;

                case MirAnimation.Running:
                    ArmourShift = 1600;
                    break;

                case MirAnimation.CreepStanding:
                    ArmourShift = 240;
                    break;

                case MirAnimation.CreepWalkSlow:
                case MirAnimation.CreepWalkFast:
                    ArmourShift = 240;
                    break;

                case MirAnimation.Pushed:
                    ArmourShift = 160;
                    //pushed 2 = 160
                    break;

                case MirAnimation.Combat1:
                    ArmourShift = -400;
                    break;

                case MirAnimation.Combat2:
                    ;        //  throw new NotImplementedException();
                    break;

                case MirAnimation.Combat3:
                    ArmourShift = 0;
                    break;

                case MirAnimation.Combat4:
                    ArmourShift = 80;
                    break;

                case MirAnimation.Combat5:
                    ArmourShift = 400;
                    break;

                case MirAnimation.Combat6:
                    ArmourShift = 400;
                    break;

                case MirAnimation.Combat7:
                    ArmourShift = 400;
                    break;

                case MirAnimation.Combat8:
                    ArmourShift = 720;
                    break;

                case MirAnimation.Combat9:
                    ArmourShift = -960;
                    break;

                case MirAnimation.Combat10:
                    ArmourShift = -480;
                    break;

                case MirAnimation.Combat11:
                    ArmourShift = -400;
                    break;

                case MirAnimation.Combat12:
                    ArmourShift = -400;
                    break;

                case MirAnimation.Combat13:
                    ArmourShift = -400;
                    break;

                case MirAnimation.Combat14:
                case MirAnimation.DragonRepulseStart:
                case MirAnimation.DragonRepulseMiddle:
                case MirAnimation.DragonRepulseEnd:
                    ArmourShift = 0;
                    break;

                case MirAnimation.Harvest:
                    ArmourShift = 160;
                    break;

                case MirAnimation.Stance:
                    ArmourShift = 160;
                    break;

                case MirAnimation.Struck:
                    ArmourShift = -640;
                    break;

                case MirAnimation.Die:
                    ArmourShift = -400;
                    break;

                case MirAnimation.Dead:
                    ArmourShift = -400;
                    break;

                case MirAnimation.HorseStanding:
                    ArmourShift = 80;
                    break;

                case MirAnimation.HorseWalking:
                    ArmourShift = 80;
                    break;

                case MirAnimation.HorseRunning:
                    ArmourShift = 80;
                    break;

                case MirAnimation.HorseStruck:
                    ArmourShift = 80;
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
                break;
            }
        }
Beispiel #4
0
        public void AttemptAction(ObjectAction action)
        {
            if (CEnvir.Now < NextActionTime || ActionQueue.Count > 0)
            {
                return;
            }
            if (CEnvir.Now < ServerTime)
            {
                return;                          //Next Server response Time.
            }
            switch (action.Action)
            {
            case MirAction.Moving:
                if (CEnvir.Now < MoveTime)
                {
                    return;
                }
                break;

            case MirAction.Attack:
                action.Extra[2] = Functions.GetElement(Stats);

                if (GameScene.Game.Equipment[(int)EquipmentSlot.Amulet]?.Info.ItemType == ItemType.DarkStone)
                {
                    foreach (KeyValuePair <Stat, int> stats in GameScene.Game.Equipment[(int)EquipmentSlot.Amulet].Info.Stats.Values)
                    {
                        switch (stats.Key)
                        {
                        case Stat.FireAffinity:
                            action.Extra[2] = Element.Fire;
                            break;

                        case Stat.IceAffinity:
                            action.Extra[2] = Element.Ice;
                            break;

                        case Stat.LightningAffinity:
                            action.Extra[2] = Element.Lightning;
                            break;

                        case Stat.WindAffinity:
                            action.Extra[2] = Element.Wind;
                            break;

                        case Stat.HolyAffinity:
                            action.Extra[2] = Element.Holy;
                            break;

                        case Stat.DarkAffinity:
                            action.Extra[2] = Element.Dark;
                            break;

                        case Stat.PhantomAffinity:
                            action.Extra[2] = Element.Phantom;
                            break;
                        }
                    }
                }

                MagicType attackMagic = MagicType.None;

                if (AttackMagic != MagicType.None)
                {
                    foreach (KeyValuePair <MagicInfo, ClientUserMagic> pair in Magics)
                    {
                        if (pair.Key.Magic != AttackMagic)
                        {
                            continue;
                        }

                        if (CEnvir.Now < pair.Value.NextCast)
                        {
                            break;
                        }

                        if (AttackMagic == MagicType.Karma)
                        {
                            if (Stats[Stat.Health] * pair.Value.Cost / 100 > CurrentHP || Buffs.All(x => x.Type != BuffType.Cloak))
                            {
                                break;
                            }
                        }
                        else
                        if (pair.Value.Cost > CurrentMP)
                        {
                            break;
                        }


                        attackMagic = AttackMagic;
                        break;
                    }
                }

                if (CanPowerAttack && TargetObject != null)
                {
                    foreach (KeyValuePair <MagicInfo, ClientUserMagic> pair in Magics)
                    {
                        if (pair.Key.Magic != MagicType.Slaying)
                        {
                            continue;
                        }

                        if (pair.Value.Cost > CurrentMP)
                        {
                            break;
                        }

                        attackMagic = pair.Key.Magic;
                        break;
                    }
                }

                if (CanThrusting && GameScene.Game.MapControl.CanEnergyBlast(action.Direction))
                {
                    foreach (KeyValuePair <MagicInfo, ClientUserMagic> pair in Magics)
                    {
                        if (pair.Key.Magic != MagicType.Thrusting)
                        {
                            continue;
                        }

                        if (pair.Value.Cost > CurrentMP)
                        {
                            break;
                        }

                        attackMagic = pair.Key.Magic;
                        break;
                    }
                }

                if (CanHalfMoon && (TargetObject != null || (GameScene.Game.MapControl.CanHalfMoon(action.Direction) &&
                                                             (GameScene.Game.MapControl.HasTarget(Functions.Move(CurrentLocation, action.Direction)) || attackMagic != MagicType.Thrusting))))
                {
                    foreach (KeyValuePair <MagicInfo, ClientUserMagic> pair in Magics)
                    {
                        if (pair.Key.Magic != MagicType.HalfMoon)
                        {
                            continue;
                        }

                        if (pair.Value.Cost > CurrentMP)
                        {
                            break;
                        }

                        attackMagic = pair.Key.Magic;
                        break;
                    }
                }


                if (CanDestructiveBlow && (TargetObject != null || (GameScene.Game.MapControl.CanDestructiveBlow(action.Direction) &&
                                                                    (GameScene.Game.MapControl.HasTarget(Functions.Move(CurrentLocation, action.Direction)) || attackMagic != MagicType.Thrusting))))
                {
                    foreach (KeyValuePair <MagicInfo, ClientUserMagic> pair in Magics)
                    {
                        if (pair.Key.Magic != MagicType.DestructiveSurge)
                        {
                            continue;
                        }

                        if (pair.Value.Cost > CurrentMP)
                        {
                            break;
                        }

                        attackMagic = pair.Key.Magic;
                        break;
                    }
                }

                if (attackMagic == MagicType.None && CanFlameSplash && (TargetObject != null || GameScene.Game.MapControl.CanDestructiveBlow(action.Direction)))
                {
                    foreach (KeyValuePair <MagicInfo, ClientUserMagic> pair in Magics)
                    {
                        if (pair.Key.Magic != MagicType.FlameSplash)
                        {
                            continue;
                        }

                        if (pair.Value.Cost > CurrentMP)
                        {
                            break;
                        }

                        attackMagic = pair.Key.Magic;
                        break;
                    }
                }


                if (CanBladeStorm)
                {
                    attackMagic = MagicType.BladeStorm;
                }
                else if (CanDragonRise)
                {
                    attackMagic = MagicType.DragonRise;
                }
                else if (CanFlamingSword)
                {
                    attackMagic = MagicType.FlamingSword;
                }


                action.Extra[1] = attackMagic;
                break;

            case MirAction.Mount:
                return;
            }

            SetAction(action);

            int attackDelay;

            switch (action.Action)
            {
            case MirAction.Standing:
                NextActionTime = CEnvir.Now + Globals.TurnTime;
                CEnvir.Enqueue(new C.Turn {
                    Direction = action.Direction
                });
                if ((GameScene.Game.MapControl.MapButtons & MouseButtons.Right) != MouseButtons.Right)
                {
                    GameScene.Game.CanRun = false;
                }
                break;

            case MirAction.Harvest:
                NextActionTime = CEnvir.Now + Globals.HarvestTime;
                CEnvir.Enqueue(new C.Harvest {
                    Direction = action.Direction
                });
                GameScene.Game.CanRun = false;
                break;

            case MirAction.Moving:
                MoveTime = CEnvir.Now + Globals.MoveTime;

                CEnvir.Enqueue(new C.Move {
                    Direction = action.Direction, Distance = MoveDistance
                });
                GameScene.Game.CanRun = true;
                break;

            case MirAction.Attack:
                attackDelay = Globals.AttackDelay - Stats[Stat.AttackSpeed] * Globals.ASpeedRate;
                attackDelay = Math.Max(800, attackDelay);
                AttackTime  = CEnvir.Now + TimeSpan.FromMilliseconds(attackDelay);

                if (BagWeight > Stats[Stat.BagWeight])
                {
                    AttackTime += TimeSpan.FromMilliseconds(attackDelay);
                }

                CEnvir.Enqueue(new C.Attack {
                    Direction = action.Direction, Action = action.Action, AttackMagic = MagicType
                });
                GameScene.Game.CanRun = false;
                break;

            case MirAction.Spell:
                NextMagicTime = CEnvir.Now + Globals.MagicDelay;
                if (BagWeight > Stats[Stat.BagWeight])
                {
                    NextMagicTime += Globals.MagicDelay;
                }

                CEnvir.Enqueue(new C.Magic {
                    Direction = action.Direction, Action = action.Action, Type = MagicType, Target = AttackTargets?.Count > 0 ? AttackTargets[0].ObjectID : 0, Location = MagicLocations?.Count > 0 ? MagicLocations[0] : Point.Empty
                });
                GameScene.Game.CanRun = false;
                break;

            case MirAction.Mining:
                attackDelay = Globals.AttackDelay - Stats[Stat.AttackSpeed] * Globals.ASpeedRate;
                attackDelay = Math.Max(800, attackDelay);
                AttackTime  = CEnvir.Now + TimeSpan.FromMilliseconds(attackDelay);

                if (BagWeight > Stats[Stat.BagWeight])
                {
                    AttackTime += TimeSpan.FromMilliseconds(attackDelay);
                }

                CEnvir.Enqueue(new C.Mining {
                    Direction = action.Direction
                });
                GameScene.Game.CanRun = false;
                break;

            default:
                GameScene.Game.CanRun = false;
                break;
            }
            ServerTime = CEnvir.Now.AddSeconds(5);
        }