/// <summary> /// Loads a tilesheet. /// </summary> /// <param name="index">The index.</param> public static void LoadTilesheet(int index) { Tileset tileSet = new Tileset(index, tileSetCacheSize); tileSet.Load(IO.Paths.GfxPath + "Tiles\\Tiles" + index.ToString() + ".tile"); tileCache.AddTileset(tileSet); }
/// <summary> /// Loads a tilesheet. /// </summary> /// <param name="index">The index.</param> public static void LoadTilesheet(int index) { #if DEBUG //string path = IO.Paths.GfxPath + "Tiles" + index.ToString() + ".png"; //if (IO.IO.FileExists(path)) { // TileCollection tileCollection = new TileCollection(index, path, PIC_X, PIC_Y); // tileCollection.ConvertToPMUTile(IO.Paths.GfxPath + "Tiles" + index.ToString() + ".pmutile"); //} #endif Tileset tileSet = new Tileset(index, tileSetCacheSize); tileSet.Load(IO.Paths.GfxPath + "Tiles\\Tiles" + index.ToString() + ".tile"); tileCache.AddTileset(tileSet); }