Beispiel #1
0
        private void Spawn(Fruit fruit)
        {
            // find a valid location to spawn the fruit
            int fruitXPosition = _randomNumbers.Next(WINDOW_WIDTH - CELL_WIDTH);
            int fruitYPosition = _randomNumbers.Next(WINDOW_HEIGHT - CELL_HEIGHT);

            // set fruit's new position and reverse direction
            fruit.Position = new Vector2(fruitXPosition, fruitYPosition);
            fruit.Velocity = -fruit.Velocity;
        }
Beispiel #2
0
        /// <summary>
        /// method to determine if the mouse is on the fruit
        /// </summary>
        /// <returns></returns>
        private bool MouseOnFruit(Fruit fruit)
        {
            bool mouseClickedOnFruit = false;

            // get the current state of the mouse
            MouseState mouseState = Mouse.GetState();

            // mouse over fruit
            if ((_mouseNewState.X > fruit.Position.X) &&
                (_mouseNewState.X < (fruit.Position.X + 64)) &&
                (_mouseNewState.Y > fruit.Position.Y) &&
                (_mouseNewState.Y < (fruit.Position.Y + 64)))
            {
                mouseClickedOnFruit = true;
            }

            return mouseClickedOnFruit;
        }
Beispiel #3
0
        protected override void Initialize()
        {
            // set the background's initial position
            _backgroundPosition = new Rectangle(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);

            // create a fruit object
            _fruits = new List<Fruit>();

            // add fruit to the list
            Fruit fruit01 = new Fruit(Content, "Fruit01", 32, new Vector2(300, 200), new Vector2(3, 4));
            _fruits.Add(fruit01);
            Fruit fruit02 = new Fruit(Content, "Fruit02", 32, new Vector2(100, 50), new Vector2(-1, -1));
            _fruits.Add(fruit02);
            Fruit fruit03 = new Fruit(Content, "Fruit03", 32, new Vector2(400, 150), new Vector2(2, 2));
            _fruits.Add(fruit03);

            // make the fruit active
            fruit01.Active = true;
            fruit02.Active = true;
            fruit03.Active = true;

            // make mouse visible on game
            this.IsMouseVisible = true;

            base.Initialize();
        }
Beispiel #4
0
        /// <summary>
        /// method to determine if the mouse is on the fruit
        /// </summary>
        /// <returns></returns>
        private bool MouseClickOnFruit(Fruit fruit)
        {
            bool mouseClickedOnFruit = false;

            // get the current state of the mouse
            _mouseNewState = Mouse.GetState();

            // left mouse button was a click
            if (_mouseNewState.LeftButton == ButtonState.Pressed && _mouseOldState.LeftButton == ButtonState.Released)
            {
                // mouse over fruit
                if ((_mouseNewState.X > fruit.Position.X) &&
                    (_mouseNewState.X < (fruit.Position.X + 64)) &&
                    (_mouseNewState.Y > fruit.Position.Y) &&
                    (_mouseNewState.Y < (fruit.Position.Y + 64)))
                {
                    mouseClickedOnFruit = true;

                    _score++;
                }
            }

            // store the current state of the mouse as the old state
            _mouseOldState = _mouseNewState;

            return mouseClickedOnFruit;
        }
Beispiel #5
0
 /// <summary>
 /// method to bounce fruit of walls
 /// </summary>
 public void BounceOffWalls(Fruit fruit)
 {
     // fruit is at the top or bottom of the window, change the Y direction
     if ((fruit.Position.Y > WINDOW_HEIGHT - CELL_HEIGHT) || (fruit.Position.Y < 0))
     {
         fruit.Velocity = new Vector2(fruit.Velocity.X, -fruit.Velocity.Y);
     }
     // fruit is at the left or right of the window, change the X direction
     else if ((fruit.Position.X > WINDOW_WIDTH - CELL_WIDTH) || (fruit.Position.X < 0))
     {
         fruit.Velocity = new Vector2(-fruit.Velocity.X, fruit.Velocity.Y);
     }
 }