public void Disconnect(string title, string reason)
        {
            Events.RaiseDisconnected(title, reason);

            Gui.Reset(this);
            World.Reset();
            WorldEvents.RaiseOnNewMap();

            IDrawer2D.InitCols();
            BlockInfo.Reset();
            TexturePack.ExtractDefault(this);
            Gui.SetNewScreen(new DisconnectScreen(this, title, reason));
            GC.Collect();
        }
Beispiel #2
0
        public void Disconnect(string title, string reason)
        {
            World.Reset();
            WorldEvents.RaiseOnNewMap();
            Gui.SetNewScreen(new DisconnectScreen(this, title, reason));

            IDrawer2D.InitCols();
            BlockInfo.Reset();
            TexturePack.ExtractDefault(this);

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Reset(this);
            }
            GC.Collect();
        }