void CycleDistanceForwards(int[] viewDists)
 {
     for (int i = 0; i < viewDists.Length; i++)
     {
         int dist = viewDists[i];
         if (dist > game.UserViewDistance)
         {
             game.SetViewDistance(dist, true); return;
         }
     }
     game.SetViewDistance(viewDists[0], true);
 }