void CycleDistanceForwards(int[] viewDists) { for (int i = 0; i < viewDists.Length; i++) { int dist = viewDists[i]; if (dist > game.UserViewDistance) { game.SetViewDistance(dist, true); return; } } game.SetViewDistance(viewDists[0], true); }
void CycleDistanceForwards(int[] viewDists) { for (int i = 0; i < viewDists.Length; i++) { int dist = viewDists[i]; if (dist > game.UserViewDistance) { game.SetViewDistance(dist, true); return; } } game.SetViewDistance(viewDists[0], true); }