Beispiel #1
0
        internal void OnLoad()
        {
            Mouse    = window.Mouse;
            Keyboard = window.Keyboard;

                        #if ANDROID
            Graphics = new OpenGLESApi();
                        #elif !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeApiInfo();
            ErrorHandler.AdditionalInfo = Graphics.ApiInfo;

                        #if ANDROID
            Drawer2D = new CanvasDrawer2D(Graphics);
                        #else
            Drawer2D = new GdiPlusDrawer2D(Graphics);
                        #endif

            Entities = new EntityList(this);
            AcceptedUrls.Load();
            DeniedUrls.Load();
            ETags.Load();
            LastModified.Load();

            if (Options.GetBool(OptionsKey.SurvivalMode, false))
            {
                Mode = new SurvivalGameMode();
            }
            else
            {
                Mode = new CreativeGameMode();
            }
            Components.Add(Mode);

            Input           = new InputHandler(this);
            defaultIb       = Graphics.MakeDefaultIb();
            ParticleManager = new ParticleManager(); Components.Add(ParticleManager);
            TabList         = new TabList(); Components.Add(TabList);
            LoadOptions();
            LoadGuiOptions();
            Chat = new Chat(); Components.Add(Chat);

            WorldEvents.OnNewMap       += OnNewMapCore;
            WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore;
            Events.TextureChanged      += TextureChangedCore;

            BlockInfo.Allocate(256);
            BlockInfo.Init();

            ModelCache = new ModelCache(this);
            ModelCache.InitCache();
            Downloader = new AsyncDownloader(Drawer2D); Components.Add(Downloader);
            Lighting   = new BasicLighting(); Components.Add(Lighting);

            Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false);
            Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false);
            Graphics.Mipmaps          = Options.GetBool(OptionsKey.Mipmaps, false);

            TerrainAtlas1D.game = this;
            TerrainAtlas2D.game = this;
            Animations          = new Animations(); Components.Add(Animations);
            Inventory           = new Inventory(); Components.Add(Inventory);
            Inventory.Map       = new BlockID[BlockInfo.Count];

            BlockInfo.SetDefaultPerms();
            World       = new World(this);
            LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer);
            Entities.List[EntityList.SelfID] = LocalPlayer;
            Width = window.Width; Height = window.Height;

            MapRenderer = new MapRenderer(this);
            string renType = Options.Get(OptionsKey.RenderType) ?? "normal";
            if (!SetRenderType(renType))
            {
                SetRenderType("normal");
            }

            if (IPAddress == null)
            {
                Server = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Server = new Network.NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Server.Tick;

            Cameras.Add(new FirstPersonCamera(this));
            Cameras.Add(new ThirdPersonCamera(this, false));
            Cameras.Add(new ThirdPersonCamera(this, true));
            Camera = Cameras[0];
            UpdateProjection();

            Gui               = new GuiInterface(this); Components.Add(Gui);
            CommandList       = new CommandList(); Components.Add(CommandList);
            SelectionManager  = new SelectionManager(); Components.Add(SelectionManager);
            WeatherRenderer   = new WeatherRenderer(); Components.Add(WeatherRenderer);
            HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer);

            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            Culling           = new FrustumCulling();
            Picking           = new PickedPosRenderer(); Components.Add(Picking);
            AudioPlayer       = new AudioPlayer(); Components.Add(AudioPlayer);
            AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer);
            SkyboxRenderer    = new SkyboxRenderer(); Components.Add(SkyboxRenderer);

            PluginLoader.game = this;
            List <string> nonLoaded = PluginLoader.LoadAll();

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Init(this);
            }
            ExtractInitialTexturePack();
            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Ready(this);
            }
            InitScheduledTasks();

            if (nonLoaded != null)
            {
                for (int i = 0; i < nonLoaded.Count; i++)
                {
                    Overlay warning = new PluginOverlay(this, nonLoaded[i]);
                    Gui.ShowOverlay(warning, false);
                }
            }

            window.LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            if (Graphics.WarnIfNecessary(Chat))
            {
                MapBordersRenderer.UseLegacyMode(true);
                EnvRenderer.UseLegacyMode(true);
            }
            Gui.SetNewScreen(new LoadingMapScreen(this, connectString, ""));
            Server.Connect(IPAddress, Port);
        }
Beispiel #2
0
        internal void OnLoad()
        {
            Mouse    = window.Mouse;
            Keyboard = window.Keyboard;
                        #if ANDROID
            Graphics = new OpenGLESApi();
                        #elif !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeApiInfo();
            ErrorHandler.AdditionalInfo = Graphics.ApiInfo;

            Options.Load();
            Entities = new EntityList(this);
            AcceptedUrls.Load();
            DeniedUrls.Load();
            ETags.Load();
            LastModified.Load();

            InputHandler    = new InputHandler(this);
            defaultIb       = Graphics.MakeDefaultIb();
            ParticleManager = AddComponent(new ParticleManager());
            TabList         = AddComponent(new TabList());
            LoadOptions();
            LoadGuiOptions();
            Chat = AddComponent(new Chat());
            WorldEvents.OnNewMap       += OnNewMapCore;
            WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore;
            Events.TextureChanged      += TextureChangedCore;

            BlockInfo = new BlockInfo();
            BlockInfo.Init();
            ModelCache = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader = AddComponent(new AsyncDownloader());

                        #if ANDROID
            Drawer2D = new CanvasDrawer2D(Graphics);
                        #else
            Drawer2D = new GdiPlusDrawer2D(Graphics);
                        #endif

            Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.ArialChatFont, false);
            Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackTextShadows, false);

            TerrainAtlas1D = new TerrainAtlas1D(Graphics);
            TerrainAtlas   = new TerrainAtlas2D(Graphics, Drawer2D);
            Animations     = AddComponent(new Animations());
            Inventory      = AddComponent(new Inventory());

            BlockInfo.SetDefaultBlockPerms(Inventory.CanPlace, Inventory.CanDelete);
            World         = new World(this);
            LocalPlayer   = AddComponent(new LocalPlayer(this));
            Entities[255] = LocalPlayer;
            Width         = window.Width; Height = window.Height;

            MapRenderer = new MapRenderer(this);
            string renType = Options.Get(OptionsKey.RenderType) ?? "normal";
            if (!SetRenderType(renType))
            {
                SetRenderType("normal");
            }

            if (IPAddress == null)
            {
                Server = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Server = new Network.NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Server.Tick;

            firstPersonCam        = new FirstPersonCamera(this);
            thirdPersonCam        = new ThirdPersonCamera(this, false);
            forwardThirdPersonCam = new ThirdPersonCamera(this, true);
            Camera = firstPersonCam;
            UpdateProjection();

            Gui               = AddComponent(new GuiInterface(this));
            CommandList       = AddComponent(new CommandList());
            SelectionManager  = AddComponent(new SelectionManager());
            WeatherRenderer   = AddComponent(new WeatherRenderer());
            HeldBlockRenderer = AddComponent(new HeldBlockRenderer());

            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            Culling           = new FrustumCulling();
            Picking           = AddComponent(new PickedPosRenderer());
            AudioPlayer       = AddComponent(new AudioPlayer());
            AxisLinesRenderer = AddComponent(new AxisLinesRenderer());
            SkyboxRenderer    = AddComponent(new SkyboxRenderer());

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Init(this);
            }
            ExtractInitialTexturePack();
            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Ready(this);
            }
            InitScheduledTasks();

            window.LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            if (Graphics.WarnIfNecessary(Chat))
            {
                MapBordersRenderer.UseLegacyMode(true);
                EnvRenderer.UseLegacyMode(true);
            }
            Gui.SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake"));
            Server.Connect(IPAddress, Port);
        }
Beispiel #3
0
        internal void OnLoad()
        {
            Mouse    = window.Mouse;
            Keyboard = window.Keyboard;
                        #if !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeGraphicsInfo();

            Options.Load();
            Players = new EntityList(this);
            AcceptedUrls.Load(); DeniedUrls.Load();
            ViewDistance     = Options.GetInt(OptionsKey.ViewDist, 16, 4096, 512);
            UserViewDistance = ViewDistance;
            CameraClipping   = Options.GetBool(OptionsKey.CameraClipping, true);
            InputHandler     = new InputHandler(this);
            defaultIb        = Graphics.MakeDefaultIb();
            ParticleManager  = new ParticleManager(this);
            MouseSensitivity = Options.GetInt(OptionsKey.Sensitivity, 1, 100, 30);
            LoadGui();

            UseClassicGui       = Options.GetBool(OptionsKey.UseClassicGui, true);
            UseClassicTabList   = Options.GetBool(OptionsKey.UseClassicTabList, false);
            UseClassicOptions   = Options.GetBool(OptionsKey.UseClassicOptions, false);
            AllowCustomBlocks   = Options.GetBool(OptionsKey.AllowCustomBlocks, true);
            PureClassicMode     = Options.GetBool("mode-classic", false);
            UseCPE              = Options.GetBool(OptionsKey.UseCPE, true);
            AllowServerTextures = Options.GetBool(OptionsKey.AllowServerTextures, true);

            BlockInfo = new BlockInfo();
            BlockInfo.Init();
            ChatLines     = Options.GetInt(OptionsKey.ChatLines, 1, 30, 12);
            ClickableChat = Options.GetBool(OptionsKey.ClickableChat, false);
            ModelCache    = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader           = new AsyncDownloader(skinServer);
            Drawer2D                  = new GdiPlusDrawer2D(Graphics);
            Drawer2D.UseBitmappedChat = !Options.GetBool(OptionsKey.ArialChatFont, false);
            ViewBobbing               = Options.GetBool(OptionsKey.ViewBobbing, false);
            ShowBlockInHand           = Options.GetBool(OptionsKey.ShowBlockInHand, true);
            InvertMouse               = Options.GetBool(OptionsKey.InvertMouse, false);
            SimpleArmsAnim            = Options.GetBool(OptionsKey.SimpleArmsAnim, false);

            TerrainAtlas1D = new TerrainAtlas1D(Graphics);
            TerrainAtlas   = new TerrainAtlas2D(Graphics, Drawer2D);
            Animations     = new Animations(this);
            defTexturePack = Options.Get(OptionsKey.DefaultTexturePack) ?? "default.zip";
            TexturePackExtractor extractor = new TexturePackExtractor();
            extractor.Extract("default.zip", this);
            // in case the user's default texture pack doesn't have all required textures
            if (defTexturePack != "default.zip")
            {
                extractor.Extract(DefaultTexturePack, this);
            }
            Inventory = new Inventory(this);

            BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete);
            Map                = new Map(this);
            LocalPlayer        = new LocalPlayer(this);
            Players[255]       = LocalPlayer;
            width              = Width;
            height             = Height;
            MapRenderer        = new MapRenderer(this);
            MapBordersRenderer = new MapBordersRenderer(this);
            EnvRenderer        = new StandardEnvRenderer(this);
            if (IPAddress == null)
            {
                Network = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Network = new NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam        = new FirstPersonCamera(this);
            thirdPersonCam        = new ThirdPersonCamera(this);
            forwardThirdPersonCam = new ForwardThirdPersonCamera(this);
            Camera          = firstPersonCam;
            FieldOfView     = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70);
            ZoomFieldOfView = FieldOfView;
            UpdateProjection();
            CommandManager = new CommandManager();
            CommandManager.Init(this);
            SelectionManager = new SelectionManager(this);
            WeatherRenderer  = new WeatherRenderer(this);
            WeatherRenderer.Init();
            BlockHandRenderer = new BlockHandRenderer(this);
            BlockHandRenderer.Init();

            FpsLimitMethod method = Options.GetEnum(OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync);
            SetFpsLimitMethod(method);
            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            fpsScreen = new FpsScreen(this);
            fpsScreen.Init();
            hudScreen = new HudScreen(this);
            hudScreen.Init();
            Culling = new FrustumCulling();
            EnvRenderer.Init();
            MapBordersRenderer.Init();
            Picking           = new PickedPosRenderer(this);
            AudioPlayer       = new AudioPlayer(this);
            ModifiableLiquids = Options.GetBool(OptionsKey.ModifiableLiquids, false);
            AxisLinesRenderer = new AxisLinesRenderer(this);

            LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            Graphics.WarnIfNecessary(Chat);
            SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake"));
            Network.Connect(IPAddress, Port);
        }
Beispiel #4
0
        protected override void OnLoad( EventArgs e )
        {
            #if !USE_DX
            Graphics = new OpenGLApi();
            #else
            Graphics = new Direct3D9Api( this );
            #endif
            Graphics.MakeGraphicsInfo();
            Players = new EntityList( this );

            Options.Load();
            AcceptedUrls.Load();
            Players.ShowHoveredNames = Options.GetBool( OptionsKey.ShowHoveredNames, true );
            ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 );
            InputHandler = new InputHandler( this );
            Chat = new ChatLog( this );
            HudScale = Options.GetFloat( OptionsKey.HudScale, 0.5f, 2f, 1 );
            defaultIb = Graphics.MakeDefaultIb();
            MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
            BlockInfo = new BlockInfo();
            BlockInfo.Init();
            ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 );
            ModelCache = new ModelCache( this );
            ModelCache.InitCache();
            AsyncDownloader = new AsyncDownloader( skinServer );
            Drawer2D = new GdiPlusDrawer2D( Graphics );
            Drawer2D.UseBitmappedChat = !Options.GetBool( OptionsKey.ArialChatFont, false );

            TerrainAtlas1D = new TerrainAtlas1D( Graphics );
            TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D );
            Animations = new Animations( this );
            defTexturePack = Options.Get( OptionsKey.DefaultTexturePack ) ?? "default.zip";
            TexturePackExtractor extractor = new TexturePackExtractor();
            extractor.Extract( "default.zip", this ); // in case the default texture pack doesn't have all required textures
            if( defTexturePack != "default.zip" )
                extractor.Extract( DefaultTexturePack, this );
            Inventory = new Inventory( this );

            BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete );
            Map = new Map( this );
            LocalPlayer = new LocalPlayer( this );
            LocalPlayer.SpeedMultiplier = Options.GetInt( OptionsKey.Speed, 1, 50, 10 );
            Players[255] = LocalPlayer;
            width = Width;
            height = Height;
            MapRenderer = new MapRenderer( this );
            MapBordersRenderer = new MapBordersRenderer( this );
            EnvRenderer = new StandardEnvRenderer( this );
            if( IPAddress == null ) {
                Network = new Singleplayer.SinglePlayerServer( this );
            } else {
                Network = new NetworkProcessor( this );
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam = new FirstPersonCamera( this );
            thirdPersonCam = new ThirdPersonCamera( this );
            forwardThirdPersonCam = new ForwardThirdPersonCamera( this );
            Camera = firstPersonCam;
            CommandManager = new CommandManager();
            CommandManager.Init( this );
            SelectionManager = new SelectionManager( this );
            ParticleManager = new ParticleManager( this );
            WeatherRenderer = new WeatherRenderer( this );
            WeatherRenderer.Init();
            BlockHandRenderer = new BlockHandRenderer( this );
            BlockHandRenderer.Init();

            bool vsync = Options.GetBool( OptionsKey.VSync, true );
            Graphics.SetVSync( this, vsync );
            Graphics.DepthTest = true;
            Graphics.DepthTestFunc( CompareFunc.LessEqual );
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
            Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
            fpsScreen = new FpsScreen( this );
            fpsScreen.Init();
            hudScreen = new HudScreen( this );
            hudScreen.Init();
            Culling = new FrustumCulling();
            EnvRenderer.Init();
            MapBordersRenderer.Init();
            Picking = new PickingRenderer( this );

            string connectString = "Connecting to " + IPAddress + ":" + Port +  "..";
            Graphics.WarnIfNecessary( Chat );
            SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) );
            Network.Connect( IPAddress, Port );
        }