Beispiel #1
0
        internal void RenderFrame(double delta)
        {
            frameTimer.Reset();
            frameTimer.Start();

            Graphics.BeginFrame(this);
            Graphics.BindIb(defaultIb);
            accumulator += delta;
            Vertices     = 0;
            Mode.BeginFrame(delta);

            Graphics.UpdateLightsEntity();

            Camera.UpdateMouse();
            if (!Focused && !Gui.ActiveScreen.HandlesAllInput)
            {
                Gui.SetNewScreen(new PauseScreen(this));
            }
            CheckZoomFov();

            DoScheduledTasks(delta);
            float t = (float)(entTask.Accumulator / entTask.Interval);

            LocalPlayer.SetInterpPosition(t);

            if (!SkipClear)
            {
                Graphics.Clear();
            }
            CurrentCameraPos = Camera.GetCameraPos(t);
            UpdateViewMatrix();

            bool visible = Gui.activeScreen == null || !Gui.activeScreen.BlocksWorld;

            if (!World.HasBlocks)
            {
                visible = false;
            }
            if (visible)
            {
                Render3D(delta, t);
            }
            else
            {
                SelectedPos.SetAsInvalid();
            }

            Gui.Render(delta);
            if (screenshotRequested)
            {
                TakeScreenshot();
            }

            Mode.EndFrame(delta);
            Graphics.EndFrame(this);
            LimitFPS();
        }
Beispiel #2
0
        void Render3D(double delta, float t)
        {
            CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition);
            if (SkyboxRenderer.ShouldRender)
            {
                SkyboxRenderer.Render(delta);
            }
            AxisLinesRenderer.Render(delta);
            Entities.RenderModels(Graphics, delta, t);
            Entities.RenderNames(Graphics, delta, t);

            ParticleManager.Render(delta, t);
            Camera.GetPickedBlock(SelectedPos);               // TODO: only pick when necessary
            EnvRenderer.Render(delta);
            MapRenderer.Render(delta);
            MapBordersRenderer.RenderSides(delta);

            if (SelectedPos.Valid && !HideGui)
            {
                Picking.Render(delta, SelectedPos);
            }
            MapBordersRenderer.RenderEdges(delta);
            MapRenderer.RenderTranslucent(delta);

            Entities.DrawShadows();
            SelectionManager.Render(delta);
            Entities.RenderHoveredNames(Graphics, delta, t);

            bool left   = IsMousePressed(MouseButton.Left);
            bool middle = IsMousePressed(MouseButton.Middle);
            bool right  = IsMousePressed(MouseButton.Right);

            InputHandler.PickBlocks(true, left, middle, right);
            if (!HideGui)
            {
                BlockHandRenderer.Render(delta, t);
            }
        }
        void Render3D(double delta, float t)
        {
            if (SkyboxRenderer.ShouldRender)
            {
                SkyboxRenderer.Render(delta);
            }
            EnvRenderer.Render(delta);
            AxisLinesRenderer.Render(delta);

            Camera.absolute  = true;
            CurrentCameraPos = Camera.GetCameraPos(t);
            UpdateViewMatrix();

            Graphics.Lighting = true;
            Entities.RenderModels(Graphics, delta, t);
            Graphics.Lighting = false;
            Entities.RenderNames(Graphics, delta);

            Camera.absolute  = false;
            CurrentCameraPos = Camera.GetCameraPos(t);
            UpdateViewMatrix();

            ParticleManager.Render(delta, t);
            Camera.GetPickedBlock(SelectedPos);             // TODO: only pick when necessary
            MapRenderer.Update(delta);
            MapRenderer.RenderNormal(delta);
            MapRenderer.RenderLiquid(delta);
            //MapBordersRenderer.RenderSides(delta);

            Entities.DrawShadows();
            if (SelectedPos.Valid && !HideGui)
            {
                Picking.UpdateState(SelectedPos);
                Picking.Render(delta);
            }

            // Render water over translucent blocks when underwater for proper alpha blending
            Vector3 pos = LocalPlayer.Position;

            if (CurrentCameraPos.Y < World.Env.EdgeHeight &&
                (pos.X < 0 || pos.Z < 0 || pos.X > World.Width || pos.Z > World.Length))
            {
                MapRenderer.RenderTranslucent(delta);
                //MapBordersRenderer.RenderEdges(delta);
            }
            else
            {
                //MapBordersRenderer.RenderEdges(delta);
                MapRenderer.RenderTranslucent(delta);
            }

            // Need to render again over top of translucent block, as the selection outline
            // is drawn without writing to the depth buffer
            if (SelectedPos.Valid && !HideGui && BlockInfo.Draw[SelectedPos.Block] == DrawType.Translucent)
            {
                Picking.Render(delta);
            }

            SelectionManager.Render(delta);
            Entities.RenderHoveredNames(Graphics, delta);

            bool left = IsMousePressed(MouseButton.Left);

            if (!left)
            {
                Mode.StopPickingLeft();
            }
            bool middle = IsMousePressed(MouseButton.Middle);
            bool right  = IsMousePressed(MouseButton.Right);

            Input.PickBlocks(true, left, middle, right);
            if (!HideGui)
            {
                HeldBlockRenderer.Render(delta);
            }
        }
Beispiel #4
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            PerformFpsElapsed(e.Time * 1000);
            Graphics.BeginFrame(this);
            Graphics.BindIb(defaultIb);
            accumulator += e.Time;
            Vertices     = 0;
            if (!Focused && !ScreenLockedInput)
            {
                SetNewScreen(new PauseScreen(this));
            }

            base.OnRenderFrame(e);
            CheckScheduledTasks(e.Time);
            float t = (float)(ticksAccumulator / ticksPeriod);

            LocalPlayer.SetInterpPosition(t);

            Graphics.Clear();
            Graphics.SetMatrixMode(MatrixType.Modelview);
            Matrix4 modelView = Camera.GetView(e.Time);

            View = modelView;
            Graphics.LoadMatrix(ref modelView);
            Culling.CalcFrustumEquations(ref Projection, ref modelView);

            bool visible = activeScreen == null || !activeScreen.BlocksWorld;

            if (visible)
            {
                AxisLinesRenderer.Render(e.Time);
                Players.RenderModels(Graphics, e.Time, t);
                Players.RenderNames(Graphics, e.Time, t);
                CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition);

                ParticleManager.Render(e.Time, t);
                Camera.GetPickedBlock(SelectedPos);                   // TODO: only pick when necessary
                EnvRenderer.Render(e.Time);
                if (SelectedPos.Valid && !HideGui)
                {
                    Picking.Render(e.Time, SelectedPos);
                }
                MapRenderer.Render(e.Time);
                SelectionManager.Render(e.Time);
                WeatherRenderer.Render(e.Time);
                Players.RenderHoveredNames(Graphics, e.Time, t);

                bool left   = IsMousePressed(MouseButton.Left);
                bool middle = IsMousePressed(MouseButton.Middle);
                bool right  = IsMousePressed(MouseButton.Right);
                InputHandler.PickBlocks(true, left, middle, right);
                if (!HideGui)
                {
                    BlockHandRenderer.Render(e.Time, t);
                }
            }
            else
            {
                SelectedPos.SetAsInvalid();
            }

            Graphics.Mode2D(Width, Height, EnvRenderer is StandardEnvRenderer);
            fpsScreen.Render(e.Time);
            if (activeScreen == null || !activeScreen.HidesHud)
            {
                hudScreen.Render(e.Time);
            }
            if (activeScreen != null)
            {
                activeScreen.Render(e.Time);
            }
            Graphics.Mode3D(EnvRenderer is StandardEnvRenderer);

            if (screenshotRequested)
            {
                TakeScreenshot();
            }
            Graphics.EndFrame(this);
        }