public void update()
        {
            particleGenerator.update();

            long deltaTime = DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastNow;

            for (int i = 0; i < 5; i++)
            {
                shineTimers[i] -= (int)deltaTime;
                if (shineTimers[i] <= 0)
                {
                    shineStoryboards[i].Begin();
                    shineTimers[i] = (shineRandom.Next() % MAX_SHINE_TIME) + MIN_SHINE_TIME;
                }
                else
                {
                }
            }
            lastNow = DateTimeOffset.Now.ToUnixTimeMilliseconds();

            if (!playersReady)
            {
                int readiedPlayers = 0;
                for (int i = 0; i < 5; i++)
                {
                    PlayerControl playerControl = MainWindow.getInstance().GetPlayerControl(i);
                    if (playerControl.inGame && playerControl.readied)
                    {
                        readiedPlayers++;
                    }
                    else
                    {
                    }
                }
                if (readiedPlayers == App.getInstance().players)
                {
                    playersReady = true;
                    if (!Settings.RequireProctor)
                    {
                        finish();
                    }
                    else
                    {
                    }
                }
                else
                {
                }
            }
            else
            {
            }
        }