Beispiel #1
0
        public List<Face> SplitQuad(Face face)
        {
            _face = face;
            _faces = new List<Face>();

            GetCorners();

            var width = _vertex1 - _vertex0;
            var height = _vertex3 - _vertex0;

            var deltaWidth = width / 2;
            var deltaHeight = height / 2;

            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 2; j++)
                {
                    var vertex0 = _vertex0 + deltaWidth * i + deltaHeight * j;
                    var vertex1 = _vertex0 + deltaWidth * (i+1) + deltaHeight * j;
                    var vertex2 = _vertex0 + deltaWidth * (i+1) + deltaHeight * (j+1);
                    var vertex3 = _vertex0 + deltaWidth * i + deltaHeight * (j+1);

                    var newFace = new Face(new List<Vector3> {vertex0, vertex1, vertex2, vertex3});
                    _faces.Add(newFace);
                }
            }

            return _faces;
        }
        public static bool AreNeighbours(this Face f, Face face)
        {
            var ownEdges = f.Edges;
            var faceEdges = face.Edges;

            return ownEdges.Any(edge => faceEdges.Any(e => e.AreEqual(edge)));
        }
Beispiel #3
0
        public IEnumerable<Face> CreateCubeMesh()
        {
            //Front
            var vertex0 = new Vector3(-0.5f, -0.5f, 0.5f);
            var vertex1 = new Vector3(-0.5f, 0.5f, 0.5f);
            var vertex2 = new Vector3(0.5f, 0.5f, 0.5f);
            var vertex3 = new Vector3(0.5f, -0.5f, 0.5f);

            //Rear
            var vertex4 = new Vector3(-0.5f, -0.5f, -0.5f);
            var vertex5 = new Vector3(-0.5f, 0.5f, -0.5f);
            var vertex6 = new Vector3(0.5f, 0.5f, -0.5f);
            var vertex7 = new Vector3(0.5f, -0.5f, -0.5f);

            var front = new Face(new List<Vector3> { vertex0, vertex1, vertex2, vertex3 });
            var back = new Face(new List<Vector3> { vertex4, vertex5, vertex6, vertex7 });

            var left = new Face(new List<Vector3> { vertex4, vertex5, vertex1, vertex0 });
            var right = new Face(new List<Vector3> { vertex7, vertex3, vertex2, vertex6 });

            var top = new Face(new List<Vector3> { vertex1, vertex5, vertex6, vertex2 });
            var bottom = new Face(new List<Vector3> { vertex0, vertex4, vertex7, vertex3 });

            return new List<Face> {front, back, left, right, top, bottom};
        }
Beispiel #4
0
        public void SetUp()
        {
            _vertex0 = new Vector3(-1, -1, 0);
            _vertex1 = new Vector3(-1, 1, 0);
            _vertex2 = new Vector3(1, 1, 0);
            _vertex3 = new Vector3(1, -1, 0);

            _face = new Face(new List<Vector3> {_vertex0, _vertex1, _vertex2, _vertex3});
        }