Beispiel #1
0
        public CivilianPopulationGUI(CivPopServiceRent rent)
        {
            GameEvents.onGUIApplicationLauncherReady.Add(onAppLauncherReady);            //when AppLauncher can take apps, give it OnAppLauncherReady (mine)
            GameEvents.onGUIApplicationLauncherDestroyed.Add(onAppLauncherDestroyed);    //Not sure what this does

            cheatPanel   = new CheatPanel(rent);
            crewPanel    = new CrewPanel();
            vesselsPanel = new VesselsPanel();
        }
Beispiel #2
0
        public CivilianPopulationGUI(CivPopServiceRent rent)
        {
            InitButton();

#if DEBUG
            cheatPanel = new CheatPanel(rent);
#endif
            crewPanel    = new CrewPanel();
            vesselsPanel = new VesselsPanel();

            baseWindowID = UnityEngine.Random.Range(1000, 2000000) + _AssemblyName.GetHashCode();
        }
        public CivilianPopulationGUI(CivPopServiceRent rent)
        {
#if false
            GameEvents.onGUIApplicationLauncherReady.Add(onAppLauncherReady);         //when AppLauncher can take apps, give it OnAppLauncherReady (mine)
            GameEvents.onGUIApplicationLauncherDestroyed.Add(onAppLauncherDestroyed); //Not sure what this does
#endif
            InitButton();

            cheatPanel   = new CheatPanel(rent);
            crewPanel    = new CrewPanel();
            vesselsPanel = new VesselsPanel();

            baseWindowID = UnityEngine.Random.Range(1000, 2000000) + _AssemblyName.GetHashCode();
        }