Beispiel #1
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 public JassEvent RegisterPlayerAllianceChange(JassPlayer player, JassAllianceType allianceType)
 {
     return(Natives.TriggerRegisterPlayerAllianceChange(this, player, allianceType));
 }
Beispiel #2
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 public JassEvent RegisterPlayerEvent(JassPlayer player, JassPlayerEvent playerEvent)
 {
     return(Natives.TriggerRegisterPlayerEvent(this, player, playerEvent));
 }
Beispiel #3
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 public JassEvent RegisterPlayerUnitEvent(JassPlayer player, JassPlayerUnitEvent playerUnitEvent, JassBooleanExpression filter)
 {
     return(Natives.TriggerRegisterPlayerUnitEvent(this, player, playerUnitEvent, filter));
 }
Beispiel #4
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 public JassEvent RegisterPlayerStateEvent(JassPlayer player, JassPlayerState state, JassLimitOp opcode, float value)
 {
     return(Natives.TriggerRegisterPlayerStateEvent(this, player, state, opcode, value));
 }
Beispiel #5
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 public JassEvent RegisterPlayerChatEvent(JassPlayer player, string message, bool exactMatchOnly)
 {
     return(Natives.TriggerRegisterPlayerChatEvent(this, player, message, exactMatchOnly));
 }
Beispiel #6
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 public void SetPlayer(JassPlayer player, bool changeColor)
 {
     Natives.SetItemPlayer(this, player, changeColor);
 }
Beispiel #7
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 public void SetPlayer(JassPlayer player)
 {
     Natives.SetItemPlayer(this, player, false);
 }
Beispiel #8
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 public void SetTaxRate(JassPlayer other, JassPlayerState resource, int rate)
 {
     Natives.SetPlayerTaxRate(this, other, resource, rate);
 }
Beispiel #9
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 public void SetAlliance(JassPlayer other, JassAllianceType alliance, bool flag)
 {
     Natives.SetPlayerAlliance(this, other, alliance, flag);
 }
Beispiel #10
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 public int GetTaxRate(JassPlayer other, JassPlayerState resource)
 {
     return((int)Natives.GetPlayerTaxRate(this, other, resource));
 }
Beispiel #11
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 public static JassUnit CreateCorpse(JassPlayer player, JassObjectId unitid, float x, float y, float facing)
 {
     return(Natives.CreateCorpse(player, unitid, x, y, facing));
 }
Beispiel #12
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 public static JassUnit Create(JassPlayer player, string unitname, float x, float y, float facing)
 {
     return(Natives.CreateUnitByName(player, unitname, x, y, facing));
 }
Beispiel #13
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 public void SetOwner(JassPlayer owner)
 {
     Natives.SetUnitOwner(this, owner, false);
 }
Beispiel #14
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 public void SetOwner(JassPlayer owner, bool changeColor)
 {
     Natives.SetUnitOwner(this, owner, changeColor);
 }