private SoundFile(SoundBufferData bufferData) { this.buffer = SoundBuffer.FromData(bufferData); }
/// <summary> /// Creates a new soundbuffer from an uncompressed wave-file. /// </summary> /// <param name="file">The file to load the data from.</param> /// <returns>A SoundBuffer object containing the data from the specified file.</returns> public static SoundBuffer FromWav(Stream file) { return(SoundBuffer.FromData(SoundBufferData.FromWav(file))); }