static void StaticBlendingHandler(CinemachineBrain brain)
        {
            CameraState state         = brain.CurrentCameraState;
            int         numBlendables = state.NumCustomBlendables;

            for (int i = 0; i < numBlendables; ++i)
            {
                var b = state.GetCustomBlendable(i);
                CinemachineStoryboard src = b.m_Custom as CinemachineStoryboard;
                if (!(src == null)) // in case it was deleted
                {
                    bool showIt = true;
                    int  layer  = 1 << src.gameObject.layer;
                    if (brain.OutputCamera == null || (brain.OutputCamera.cullingMask & layer) == 0)
                    {
                        showIt = false;
                    }
                    CanvasInfo ci = src.LocateMyCanvas(brain, showIt);
                    if (ci != null)
                    {
                        src.PlaceImage(ci, b.m_Weight);
                    }
                }
            }
        }
        static void StaticBlendingHandler(CinemachineBrain brain)
        {
            //UnityEngine.Profiling.Profiler.BeginSample("CinemachineStoryboard.StaticBlendingHandler");
            CameraState state         = brain.CurrentCameraState;
            int         numBlendables = state.NumCustomBlendables;

            for (int i = 0; i < numBlendables; ++i)
            {
                var b = state.GetCustomBlendable(i);
                CinemachineStoryboard src = b.m_Custom as CinemachineStoryboard;
                if (!(src == null)) // in case it was deleted
                {
                    src.LocateMyCanvas(brain, true);
                    src.PlaceImage(b.m_Weight);
                }
            }
            //UnityEngine.Profiling.Profiler.EndSample();
        }