private static string GetFullName(GameObject current)
 {
     if (current == null)
     {
         return(string.Empty);
     }
     if (current.transform.parent == null)
     {
         return("/" + current.name);
     }
     return(CinemachineOrbitalTransposer.GetFullName(current.transform.parent.gameObject) + "/" + current.name);
 }
        private float GetTargetHeading(float currentHeading, Quaternion targetOrientation, float deltaTime)
        {
            if (this.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp)
            {
                return(0f);
            }
            if (base.FollowTarget == null)
            {
                return(currentHeading);
            }
            if (this.m_Heading.m_HeadingDefinition == CinemachineOrbitalTransposer.Heading.HeadingDefinition.Velocity && this.mTargetRigidBody == null)
            {
                Debug.Log(string.Format("Attempted to use HeadingDerivationMode.Velocity to calculate heading for {0}. No RigidBody was present on '{1}'. Defaulting to position delta", CinemachineOrbitalTransposer.GetFullName(base.VirtualCamera.VirtualCameraGameObject), base.FollowTarget));
                this.m_Heading.m_HeadingDefinition = CinemachineOrbitalTransposer.Heading.HeadingDefinition.PositionDelta;
            }
            Vector3 vector = Vector3.zero;

            switch (this.m_Heading.m_HeadingDefinition)
            {
            case CinemachineOrbitalTransposer.Heading.HeadingDefinition.PositionDelta:
                vector = base.FollowTarget.position - this.mLastTargetPosition;
                goto IL_E9;

            case CinemachineOrbitalTransposer.Heading.HeadingDefinition.Velocity:
                vector = this.mTargetRigidBody.velocity;
                goto IL_E9;

            case CinemachineOrbitalTransposer.Heading.HeadingDefinition.TargetForward:
                vector = base.FollowTarget.forward;
                goto IL_E9;
            }
            return(0f);

IL_E9:
            int num = this.m_Heading.m_VelocityFilterStrength * 5;

            if (this.mHeadingTracker == null || this.mHeadingTracker.FilterSize != num)
            {
                this.mHeadingTracker = new CinemachineOrbitalTransposer.HeadingTracker(num);
            }
            this.mHeadingTracker.DecayHistory();
            Vector3 vector2 = targetOrientation * Vector3.up;

            vector = vector.ProjectOntoPlane(vector2);
            if (!vector.AlmostZero())
            {
                this.mHeadingTracker.Add(vector);
            }
            vector = this.mHeadingTracker.GetReliableHeading();
            if (!vector.AlmostZero())
            {
                return(UnityVectorExtensions.SignedAngle(targetOrientation * Vector3.forward, vector, vector2));
            }
            return(currentHeading);
        }