Beispiel #1
0
 static public int Initialize(IntPtr l)
 {
     try {
         CinemaDirector.CinemaActorEvent self = (CinemaDirector.CinemaActorEvent)checkSelf(l);
         UnityEngine.GameObject          a1;
         checkType(l, 2, out a1);
         self.Initialize(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }