/// <summary> /// Stop and reset all the curve data. /// </summary> public override void Stop() { foreach (TimelineItem item in GetTimelineItems()) { CinemaActorClipCurve actorClipCurve = item as CinemaActorClipCurve; if (actorClipCurve != null) { actorClipCurve.Reset(); } } }
/// <summary> /// Stop and reset all the curve data. /// </summary> public override void Stop() { TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { CinemaActorClipCurve actorClipCurve = items[i] as CinemaActorClipCurve; if (actorClipCurve != null) { actorClipCurve.Reset(); } } }
/// <summary> /// Stop and reset all the curve data. /// </summary> public override void Stop() { var items = GetAllTimelineItems(); for (int i = 0; i < items.Count; i++) { CinemaActorClipCurve actorClipCurve = items[i] as CinemaActorClipCurve; if (actorClipCurve != null) { actorClipCurve.Reset(); } } }
/// <summary> /// Stop and reset all the curve data. /// </summary> public override void Stop() { { var __array3 = GetTimelineItems(); var __arrayLength3 = __array3.Length; for (int __i3 = 0; __i3 < __arrayLength3; ++__i3) { var item = (TimelineItem)__array3[__i3]; { CinemaActorClipCurve actorClipCurve = item as CinemaActorClipCurve; if (actorClipCurve != null) { actorClipCurve.Reset(); } } } } }
/// <summary> /// Stop and reset all the curve data. /// </summary> public override void Stop() { #if PROFILE_FILE Profiler.BeginSample("CurveTrack.Stop"); #endif // PROFILE_FILE var list = GetTimelineItems(); var length = list.Length; for (var i = 0; i < length; i++) { var item = list[i]; CinemaActorClipCurve actorClipCurve = item as CinemaActorClipCurve; if (actorClipCurve != null) { actorClipCurve.Reset(); } } #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE }