Beispiel #1
0
 public MainSection(MaterialProperty[] properties, InspectorLevel level, TexturePacker packer, ToonyStandardGUI gui)
 {
     FindProperties(properties);
     this.level          = level;
     isTexturePackerOpen = false;
     Styles.ToggleTexturePackerContent(isTexturePackerOpen);
     this.packer = packer;
     this.gui    = gui;
 }
Beispiel #2
0
        /// <summary>
        /// Initializzation that happens the first time the window is created
        /// </summary>
        /// <param name="materialEditor">Material editor provided by the custom inspector</param>
        /// <param name="properties">Array of materialProperties provided by the custom inspector</param>
        public void Start(MaterialEditor materialEditor, MaterialProperty[] properties)
        {
            //Temporary code for transitioning between 2017 to 2018
            if (FindProperty("_NeedsFix", properties).floatValue == 0.5)
            {
#if UNITY_2018_1_OR_NEWER
                FindProperty("_NeedsFix", properties).floatValue = 0;
#else
                FindProperty("_NeedsFix", properties).floatValue = 1;
#endif
            }


            EditorGUIUtility.labelWidth = 0f;
            //material = materialEditor.target as Material;

            //Initialize properties
            FindProperties(properties);

            //Initializes the ramp section based on the inspector level
            inspectorLevel = (InspectorLevel)EditorPrefs.GetInt("TSInspectorLevel");

            switch (inspectorLevel)
            {
            case InspectorLevel.Basic:
                basicMain = new BasicMainSection(properties);
                break;

            case InspectorLevel.Normal:
                packer = new TexturePacker(TexturePacker.Resolution.M_512x512, new string[] { "Metallic", "Smoothness", "Ambient occlusion", "Thickness map" }, GetTextureDestinationPath((Material)_RampOn.targets[0], "MSOT.png"));
                main   = new MainSection(properties, inspectorLevel, packer, this);
                Selection.selectionChanged += SetMSOT;
                break;

            case InspectorLevel.Expert:
                packer = new TexturePacker(TexturePacker.Resolution.M_512x512, new string[] { "Metallic", "Smoothness", "Ambient occlusion", "Thickness map" }, GetTextureDestinationPath((Material)_RampOn.targets[0], "MSOT.png"));
                main   = new MainSection(properties, inspectorLevel, packer, this);
                break;
            }

            foreach (Material mat in FindProperty("_Mode", properties).targets)
            {
                //remove keywords not used in Toony Standard
                RemoveUnwantedKeywords(mat);
                // Setup various keyword based settings
                SetupMaterialWithBlendMode(mat, (BlendMode)mat.GetFloat("_Mode"), mat.GetFloat("_OutlineOn") > 0);

                // Setup emission
                MaterialEditor.FixupEmissiveFlag(mat);
                bool shouldEmissionBeEnabled = (mat.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
                TSFunctions.SetKeyword(mat, "_EMISSION", shouldEmissionBeEnabled);
                if (shouldEmissionBeEnabled)
                {
                    mat.SetOverrideTag("IsEmissive", "true");
                }
                else
                {
                    mat.SetOverrideTag("IsEmissive", "false");
                }
            }

            GenerateRampMinMax(properties);

            // Add sections based on the inspector level
            group = new OrderedSectionGroup();
            if (inspectorLevel == InspectorLevel.Basic)
            {
                group.addSection(new BasicSpecularSection(properties, TSFunctions.BooleanFloat(_SpecularBox.floatValue), TSFunctions.BooleanFloat(_SpecularOn.floatValue)));
                group.addSection(new OutlineSection(properties, TSFunctions.BooleanFloat(_OutlineBox.floatValue), TSFunctions.BooleanFloat(_OutlineOn.floatValue)));
            }
            else
            {
                group.addSection(new RampSection(this, properties, TSFunctions.BooleanFloat(_ToonRampBox.floatValue), TSFunctions.BooleanFloat(_RampOn.floatValue)));
                group.addSection(new RimLightSection(properties, TSFunctions.BooleanFloat(_RimLightBox.floatValue), TSFunctions.BooleanFloat(_RimLightOn.floatValue)));
                group.addSection(new SpecularSection(properties, inspectorLevel, this, TSFunctions.BooleanFloat(_SpecularBox.floatValue), TSFunctions.BooleanFloat(_SpecularOn.floatValue)));
                group.addSection(new DetailSection(properties, TSFunctions.BooleanFloat(_DetailBox.floatValue), TSFunctions.BooleanFloat(_DetailMapOn.floatValue)));
                group.addSection(new SubsurfaceSection(properties, inspectorLevel, this, TSFunctions.BooleanFloat(_SSSBox.floatValue), TSFunctions.BooleanFloat(_SSSOn.floatValue)));
                group.addSection(new OutlineSection(properties, TSFunctions.BooleanFloat(_OutlineBox.floatValue), TSFunctions.BooleanFloat(_OutlineOn.floatValue)));
            }

            if (inspectorLevel == InspectorLevel.Expert)
            {
                group.addSection(new StencilSection(properties, TSFunctions.BooleanFloat(_StencilBox.floatValue), TSFunctions.BooleanFloat(_StencilOn.floatValue)));
            }
            else
            {
                FindProperty("_StencilID", properties).floatValue   = 0;
                FindProperty("_StencilComp", properties).floatValue = 0;
                FindProperty("_StencilOp", properties).floatValue   = 0;
            }
        }
Beispiel #3
0
 private void Start()
 {
     packer = new TexturePacker(TexturePacker.Resolution.M_512x512, new string[] { "Texture 1 (R)", "Texture 2 (G)", "Texture 3 (B)", "Texture 4 (A)" }, TSFunctions.GetSelectedPathOrFallback() + "Packed.png");
     packer.drawInternalConfirmButton = false;
 }