Beispiel #1
0
        /// <summary>
        /// Returns "safe" coordinates 1 block (NSEW) from <paramref name="start"/> where they are not the first point, and the distance to end is less than <paramref name="maxDistance"/>
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="size"></param>
        /// <param name="maxDistance"></param>
        /// <returns></returns>
        private PathCoordinate[] GetPathOptions(PathCoordinate start, PathCoordinate end, Size size, double maxDistance)
        {
            int height = 0;

            if (CheckOffset(start.Coordinate.Offset(0, 1, 0), size) == 1)
            {
                height = 1;
            }

            List <PathCoordinate> pathOptions = new List <PathCoordinate>();

            PathCoordinate eastPoint  = GetSafeCoordinate(start.Coordinate.Offset(0, 0, 1), size, height);
            PathCoordinate northPoint = GetSafeCoordinate(start.Coordinate.Offset(-1, 0, 0), size, height);
            PathCoordinate southPoint = GetSafeCoordinate(start.Coordinate.Offset(1, 0, 0), size, height);
            PathCoordinate westPoint  = GetSafeCoordinate(start.Coordinate.Offset(0, 0, -1), size, height);

            if (eastPoint != null && !eastPoint.Checked && eastPoint.DistanceTo(end) < maxDistance)
            {
                pathOptions.Add(eastPoint);
            }

            if (northPoint != null && !northPoint.Checked && northPoint.DistanceTo(end) < maxDistance)
            {
                pathOptions.Add(northPoint);
            }

            if (southPoint != null && !southPoint.Checked && southPoint.DistanceTo(end) < maxDistance)
            {
                pathOptions.Add(southPoint);
            }

            if (westPoint != null && !westPoint.Checked && westPoint.DistanceTo(end) < maxDistance)
            {
                pathOptions.Add(westPoint);
            }

            return(pathOptions.ToArray());
        }
Beispiel #2
0
        private List <PathCoordinate> GeneratePath(PathCoordinate start, PathCoordinate end, Size size, double maxDistance)
        {
            SortedSet <PathCoordinate> sortedPath = new SortedSet <PathCoordinate>(new PathCoordinateDistanceToTargetComparer());

            List <PathCoordinate> path = new List <PathCoordinate>();

            _firstCoordinate = start;
            _firstCoordinate.DistanceToTarget = _firstCoordinate.DistanceTo(end);

            PathCoordinate currentCoordinate = start;
            int            loopsLeft         = 1000;

            while (currentCoordinate != null && currentCoordinate != end && loopsLeft > 0)
            {
                currentCoordinate.Checked = true;
                loopsLeft--;
                PathCoordinate[] pathOptions = GetPathOptions(currentCoordinate, end, size, maxDistance);

                foreach (var option in pathOptions)
                {
                    double distance     = currentCoordinate.DistanceFromStart + currentCoordinate.DistanceTo(option);
                    bool   existsInPath = sortedPath.Contains(option);

                    if (!existsInPath || distance < option.DistanceFromStart)
                    {
                        option.PreviousCoordinate = currentCoordinate;

                        if (existsInPath)
                        {
                            sortedPath.Remove(option);
                            option.SetDistanceFromStartAndTarget(distance, option.DistanceTo(end));
                            sortedPath.Add(option);
                        }
                        else
                        {
                            option.SetDistanceFromStartAndTarget(distance, option.DistanceTo(end));
                            sortedPath.Add(option);
                        }
                    }
                }
                sortedPath.Remove(currentCoordinate);
                if (sortedPath.Count > 0)
                {
                    currentCoordinate = sortedPath.Min;
                }
                else
                {
                    break;
                }
            }

            if (currentCoordinate == null || currentCoordinate == _firstCoordinate)
            {
                return(null);
            }

            // currentCoordinate is destination so walk up previous coordinates and add to list, then reverse
            List <PathCoordinate> result = new List <PathCoordinate> {
                currentCoordinate
            };

            while (currentCoordinate.PreviousCoordinate != null)
            {
                result.Add(currentCoordinate.PreviousCoordinate);
                currentCoordinate = currentCoordinate.PreviousCoordinate;
            }

            result.Reverse();
            return(result);
        }