Beispiel #1
0
        public GameWorld(ChopperGame game)
        {
            _content = game.Content;
            _spriteBatch = game.SpriteBatch;
            _graphicsDevice = game.GraphicsDevice;
            _gameInput = game.GameInput;
            _camera = new Camera2D(_graphicsDevice);
            _world = new World(new Vector2(0, 10));
            _timeStep = (float)game.TargetElapsedTime.TotalSeconds;

            _debugView = new DebugViewXNA(_world);
            _debugView.Flags = 0;
            _debugView.AppendFlags(DebugViewFlags.Shape);
            _debugView.AppendFlags(DebugViewFlags.Joint);
            _debugView.SleepingShapeColor = Color.YellowGreen;

            _crates = new List<Crate>();
        }
Beispiel #2
0
        public GameWorld(ChopperGame game)
        {
            _content        = game.Content;
            _spriteBatch    = game.SpriteBatch;
            _graphicsDevice = game.GraphicsDevice;
            _gameInput      = game.GameInput;
            _camera         = new Camera2D(_graphicsDevice);
            _world          = new World(new Vector2(0, 10));
            _timeStep       = (float)game.TargetElapsedTime.TotalSeconds;

            _debugView       = new DebugViewXNA(_world);
            _debugView.Flags = 0;
            _debugView.AppendFlags(DebugViewFlags.Shape);
            _debugView.AppendFlags(DebugViewFlags.Joint);
            _debugView.SleepingShapeColor = Color.YellowGreen;

            _crates = new List <Crate>();
        }