public MoveController(ActionContainer actions)
 {
     this.actions = actions;
     Speed = 1;
     PlayerMoves = new int[2];
     Reset();
 }
Beispiel #2
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        public Game(int shotCount = 10, int animalCount = 10, double gameSpeed = 5)
        {
            // Create levels
            new LevelOne(this, @"../../Images/background.jpg");
            new LevelTwo(this, @"../../Images/background-stage-2.jpg");
            new LevelFinished(this, @"../../Images/background-stage-gameover.jpg");

            // Create states
            new UnitMoveLeftState("MovingLeft");
            new UnitMoveRightState("MovingRight");

            // Set game level
            SetLevel(LevelFactory.GetFirstLevel());

            Actions = new ActionContainer();

            ResetGameStats();
        }