Beispiel #1
0
        static void Main(string[] args)
        {
            // TODO: Add check for instance already running

            //login info
            string userID = ConfigurationManager.AppSettings["userID"];
            string userPW = ConfigurationManager.AppSettings["userPW"];
            string botName = ConfigurationManager.AppSettings["botName"];

            List<SteamID> chatRooms = new List<SteamID>();

            ulong chatSteamID;
            if (ulong.TryParse(ConfigurationManager.AppSettings["chatSteamID"], out chatSteamID))
            {
                //List of Chats to join
                // TODO: multiple chatrooms
                chatRooms.Add(chatSteamID);
            }
            else
            {
                Console.WriteLine("Exit Code 10: Failed to Load SteamID");
                Environment.Exit(10);
            }

            //Initiliaze Steam Client
            SteamClient steamClient = new SteamClient();
            SteamUser steamUsr = steamClient.GetHandler<SteamUser>();
            SteamFriends steamFrds = steamClient.GetHandler<SteamFriends>();

            //Connect to Steam Network
            steamClient.Connect();

            while (true)
            {
                // start listening
                CallbackMsg msg = steamClient.WaitForCallback(true);

                msg.Handle<SteamClient.ConnectedCallback>(callback =>
                    {
                        if (callback.Result != EResult.OK)
                        {
                            Console.WriteLine("Exit Code 1: Failed to Connect to Steam Network - " + callback.Result.ToString());
                            Environment.Exit(1);
                            // connect fail
                        }
                        else
                        {
                            Console.WriteLine("Connected to Steam Network");

                            steamUsr.LogOn(new SteamUser.LogOnDetails
                            {
                                Username = userID,
                                Password = userPW,
                            });
                        }
                    });

                msg.Handle<SteamUser.LoggedOnCallback>(callback =>
                    {
                        if (callback.Result != EResult.OK)
                        {
                            Console.WriteLine("Exit Code 2: Logon Failure - " + callback.Result.ToString());
                            //Environment.Exit(2);
                            // logon fail
                        }
                        else
                        {
                            Console.WriteLine("Logged into Steam Network");

                            // Join Chat
                            // if you set PersonaState without setting PersonaName it goes to [unknown] and GetPersonaName doesn't work?
                            //steamFrds.SetPersonaName(steamFrds.GetPersonaName());
                            steamFrds.SetPersonaName(botName);
                            steamFrds.SetPersonaState(EPersonaState.Online);

                            foreach (SteamID steamID in chatRooms)
                            {
                                steamFrds.JoinChat(steamID);
                            }
                        }
                    });

                msg.Handle<SteamFriends.ChatEnterCallback>(callback =>
                    {
                        if (callback.EnterResponse != EChatRoomEnterResponse.Success)
                        {
                            Console.WriteLine("Exit Code 3: Failure to Enter Chat" + callback.EnterResponse.ToString());
                            //Environment.Exit(3);
                            // join chat fail
                        }
                        else
                        {
                            Console.WriteLine("Joined Chat");
                            foreach (SteamID steamID in chatRooms)
                            {
                                steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, "Now listening");
                            }
                        }
                    });

                msg.Handle<SteamFriends.ChatMsgCallback>(callback =>
                    {
                        // TODO: Handle this in BotCommandHandler.cs

                        BotCommandHandler cmd = new BotCommandHandler();

                        foreach (SteamID steamID in chatRooms)
                        {
                            if (cmd.isCommand(callback.Message))
                            {

                                steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, "Acknowledged. Processing...");

                                string retMsg = cmd.CommandHandler(callback.Message);
                                if (!string.IsNullOrEmpty(retMsg))
                                {
                                    steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, cmd.CommandHandler(callback.Message));
                                }
                            }
                        }
                    });

            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            bool firstProc;
            using (Mutex ChewieMutex = new Mutex
               (
               true,
               "Chewiebot_77eef519388125870654f396ffdc9041",
               out firstProc
               ))
            {
                if (firstProc)
                {

                    //login info
                    string userID = ConfigurationManager.AppSettings["userID"];
                    string userPW = ConfigurationManager.AppSettings["userPW"];
                    string botName = ConfigurationManager.AppSettings["botName"];

                    List<SteamID> chatRooms = new List<SteamID>();

                    ulong chatSteamID;
                    if (ulong.TryParse(ConfigurationManager.AppSettings["chatSteamID"], out chatSteamID))
                    {
                        //List of Chats to join
                        // TODO: multiple chatrooms
                        SteamID sID = new SteamID(chatSteamID);
                        chatRooms.Add(sID);
                    }
                    else
                    {
                        Console.WriteLine("Exit Code 10: Failed to Load SteamID");
                        Environment.Exit(10);
                    }

                    //Initiliaze Steam Client
                    SteamClient steamClient = new SteamClient();
                    SteamUser steamUsr = steamClient.GetHandler<SteamUser>();
                    SteamFriends steamFrds = steamClient.GetHandler<SteamFriends>();

                    //Connect to Steam Network
                    steamClient.Connect();

                    while (true)
                    {
                        // start listening
                        CallbackMsg msg = steamClient.WaitForCallback(true);

                        msg.Handle<SteamClient.ConnectedCallback>(callback =>
                        {
                            if (callback.Result != EResult.OK)
                            {
                                Console.WriteLine("Exit Code 1: Failed to Connect to Steam Network - " + callback.Result.ToString());
                                Environment.Exit(1);
                                // connect fail
                            }
                            else
                            {
                                Console.WriteLine("Connected to Steam Network");

                                steamUsr.LogOn(new SteamUser.LogOnDetails
                                {
                                    Username = userID,
                                    Password = userPW,
                                });
                            }
                        });

                        msg.Handle<SteamUser.LoggedOnCallback>(callback =>
                        {
                            if (callback.Result != EResult.OK)
                            {
                                Console.WriteLine("Exit Code 2: Logon Failure - " + callback.Result.ToString());
                                //Environment.Exit(2);
                                // logon fail
                            }
                            else
                            {
                                Console.WriteLine("Logged into Steam Network");

                                // Join Chat
                                // if you set PersonaState without setting PersonaName it goes to [unknown] and GetPersonaName doesn't work?
                                //steamFrds.SetPersonaName(steamFrds.GetPersonaName());
                                steamFrds.SetPersonaName(botName);
                                steamFrds.SetPersonaState(EPersonaState.Online);

                                foreach (SteamID steamID in chatRooms)
                                {
                                    steamFrds.JoinChat(steamID);
                                }
                            }
                        });

                        msg.Handle<SteamFriends.ChatEnterCallback>(callback =>
                        {
                            if (callback.EnterResponse != EChatRoomEnterResponse.Success)
                            {
                                Console.WriteLine("Exit Code 3: Failure to Enter Chat" + callback.EnterResponse.ToString());
                                //Environment.Exit(3);
                                // join chat fail
                            }
                            else
                            {
                                Console.WriteLine("Joined Chat");
                                foreach (SteamID steamID in chatRooms)
                                {
                                    steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, "Now listening");
                                }
                            }
                        });

                        msg.Handle<SteamFriends.ChatMsgCallback>(callback =>
                        {
                            // TODO: Handle this in BotCommandHandler.cs
                            // TODO: Handle multiple chatrooms.  Should not be a foreach loop.
                            // TODO: Implement FIFO Queue for commands to prevent flooding

                            BotCommandHandler cmd = new BotCommandHandler();
                            cmdProtected cmdP = new cmdProtected();

                            foreach (SteamID steamID in chatRooms)
                            {
                                string msgP = cmdP.parseCommand(callback.Message);
                                if (!string.IsNullOrEmpty(msgP))
                                {
                                    steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, msgP);
                                }

                                if (cmd.isCommand(callback.Message))
                                {

                                    steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, "Acknowledged. Processing...");

                                    string retMsg = cmd.CommandHandler(callback.Message);
                                    if (!string.IsNullOrEmpty(retMsg))
                                    {
                                        steamFrds.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, retMsg);
                                    }
                                }
                            }
                        });

                    }
                }
            }
        }