Beispiel #1
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 //Execute anything that must occur after a move for any piece
 //Meant to be overidden only if there is some specific action
 //Ex. A pawn becoming a Queen at the end of a move if it is at the end of the board
 public virtual void afterMoveAction(GameBoard board)
 {
     //Left blank intentionally as the default is no afterMoveAction
 }
Beispiel #2
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 public abstract MoveList getPieceMoves(GameBoard board, Location startLocation, ColorEnum color);
Beispiel #3
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 /*
  * Gets a list of moves that the piece can make based on its typing from inheriting AbstractPiece with getPieceMoves
  */
 public MoveList getMoves(GameBoard board)
 {
     return(getMoves(board, this.location, this.color));
 }
Beispiel #4
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 public MoveList getMoves(GameBoard board, Location startLocation, ColorEnum color)
 {
     return(getPieceMoves(board, startLocation, color));
 }
Beispiel #5
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 /*
  * Takes a move as a parameter and checks if the possible moves generated by getMoves includes it
  */
 public bool checkMove(GameBoard board, Move move)
 {
     return(checkMove(board, this.location, move));
 }