static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (true) { try { Console.Clear(); Screen.PrintMatch(match); if (match.IsMatchEnded) { break; } Console.Write("\nOrigin: "); Position origin = Screen.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.GetPiece(origin).PossibleMoviments(); Console.Clear(); Screen.PrintBoard(match.Board, possiblePositions); Console.WriteLine("\nTurn: " + match.Turn); Console.WriteLine("Waiting for move: " + match.CurrentPlayer); Console.Write("\nDestination: "); Position destination = Screen.ReadChessPosition().ToPosition(); match.ValidateDestinationPosition(origin, destination); match.PerformsMove(origin, destination); } catch (ChessBoardException e) { Console.WriteLine(e.Message + " Press anything to continue!"); Console.ReadLine(); } catch (IndexOutOfRangeException) { Console.WriteLine("Position out of bounds!"); Console.ReadLine(); } catch (FormatException) { Console.WriteLine("Invalid input format!"); Console.ReadLine(); } catch (Exception) { Console.WriteLine("Unexpected error!"); Console.ReadLine(); } } } catch (ChessBoardException e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.MatchIsOver) { try { Console.Clear(); Screen.PrintMatch(match); Console.WriteLine(); Console.Write("Original: "); // It is always necessary to transform the position provided by the user (chess position) into a matrix position PositionBoard originalPosition = Screen.ReadChessPosition().ChessPositionToMatrixPosition(); match.ValidateOriginalPosition(originalPosition); // pick up the required piece in the original position, check which movements are possible and store it in the matrix bool[,] PossiblePositions = match.Board.Piece(originalPosition).PossibleMoviments(); Console.Clear(); Screen.PrintBoard(match.Board, PossiblePositions); Console.WriteLine(); Console.Write("Destination: "); PositionBoard destinationPosition = Screen.ReadChessPosition().ChessPositionToMatrixPosition(); match.ValidateDestinationPosition(originalPosition, destinationPosition); match.MakeAMove(originalPosition, destinationPosition); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.PrintMatch(match); } catch (BoardException e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { try { ChessMatch chessMatch = new ChessMatch(); while (!chessMatch.Finished) { try { Console.Clear(); GameWindow.PrintChessMatch(chessMatch); Console.WriteLine(); Console.Write("Origin: "); Position origin = GameWindow.ReadChessPosition().ToPosition(); chessMatch.ValidateOriginPosition(origin); bool[,] possiblePositions = chessMatch.Board.piece(origin).PossibleMovements(); Console.Clear(); GameWindow.PrintBoardGame(chessMatch.Board, possiblePositions); Console.Write("Destination: "); Position destination = GameWindow.ReadChessPosition().ToPosition(); chessMatch.ValidateDestinationPosition(origin, destination); chessMatch.MakeTheMovement(origin, destination); } catch (BoardExceptions ex) { Console.WriteLine(ex.Message); Console.ReadLine(); } } } catch (BoardExceptions e) { Console.WriteLine(e.Message); } }