Beispiel #1
0
        List<ILocation> BishopMoves(IPiece piece)
        {
            List<ILocation> list = new List<ILocation>();
            ILocation target;

            // move se
            for (int x = piece.X + 1, y = piece.Y + 1; x <= Board._MAX_BOUNDS && y <= Board._MAX_BOUNDS; x++, y++)
            {
                target = new Location(x, y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            // move sw
            for (int x = piece.X - 1, y = piece.Y + 1; x >= Board._MIN_BOUNDS && y <= Board._MAX_BOUNDS; x--, y++)
            {
                target = new Location(x, y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            // move ne
            for (int x = piece.X + 1, y = piece.Y - 1; x <= Board._MAX_BOUNDS && y >= Board._MIN_BOUNDS; x++, y--)
            {
                target = new Location(x, y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            // move nw
            for (int x = piece.X - 1, y = piece.Y - 1; x >= Board._MIN_BOUNDS && y >= Board._MIN_BOUNDS; x--, y--)
            {
                target = new Location(x, y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            return list;
        }
Beispiel #2
0
        List<ILocation> RookMoves(IPiece piece)
        {
            List<ILocation> list = new List<ILocation>();
            ILocation target;

            // move right
            for(int x = piece.X + 1; x <= 8; x++)
            {
                target = new Location(x, piece.Y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            // move left
            for (int x = piece.X - 1; x > 0; x--)
            {
                target = new Location(x, piece.Y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            // move up
            for (int y = piece.Y - 1; y > 0; y--)
            {
                target = new Location(piece.X, y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            // move down
            for (int y = piece.Y + 1; y <= 8; y++)
            {
                target = new Location(piece.X, y);
                if (ColorCollision(piece.Color, target))
                    break;
                else if (Collision(target))
                {
                    list.Add(target);
                    break;
                }
                else
                    list.Add(target);
            }

            return list;
        }
Beispiel #3
0
        List<ILocation> KnightMoves(IPiece piece)
        {
            List<ILocation> list = new List<ILocation>();
            ILocation target;

            // move right
            target = new Location(piece.X + 2, piece.Y + 1);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);
            target = new Location(piece.X + 2, piece.Y - 1);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);

            // move left
            target = new Location(piece.X - 2, piece.Y + 1);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);
            target = new Location(piece.X - 2, piece.Y - 1);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);

            // move up
            target = new Location(piece.X + 1, piece.Y - 2);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);
            target = new Location(piece.X - 1, piece.Y - 2);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);

            // move down
            target = new Location(piece.X + 1, piece.Y + 2);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);
            target = new Location(piece.X - 1, piece.Y + 2);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target))
                list.Add(target);

            return list;
        }
Beispiel #4
0
        List<ILocation> PawnMoves(IPiece piece)
        {
            List<ILocation> list = new List<ILocation>();
            int direction = 1;
            if (piece.Color == Color.white)
                direction = -1;

            ILocation target;

            if ((piece.Y == 2 && piece.Color == Color.black) | (piece.Y == 7 && piece.Color == Color.white))
            {
                target = new Location(piece.X, piece.Y + 2 * direction);
                if (!CollisionFromTo(piece.Location, target) && !Collision(target))
                    list.Add(target);
            }

            // straight forward
            target = new Location(piece.X, piece.Y + 1 * direction);
            if (Board.IsInBounds(target))
                if (!Collision(target))
                {
                    list.Add(target);
                }

            // move forward east
            target = new Location(piece.X + 1, piece.Y + 1 * direction);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target) && Collision(target))
                {
                    list.Add(target);
                }

            // move foward west
            target = new Location(piece.X - 1, piece.Y + 1 * direction);
            if (Board.IsInBounds(target))
                if (!ColorCollision(piece.Color, target) && Collision(target))
                {
                    list.Add(target);
                }

            return list;
        }
Beispiel #5
0
        List<ILocation> KingMoves(IPiece piece)
        {
            List<ILocation> list = new List<ILocation>();
            ILocation target;

            // move up
            if(piece.Y != Board._MIN_BOUNDS)
            {
                target = new Location(piece.X, piece.Y - 1);
                if (!ColorCollision(piece.Color, target))
                    list.Add(target);
                if(piece.X != Board._MIN_BOUNDS)
                {
                    target = new Location(piece.X - 1, piece.Y - 1);
                    if (!ColorCollision(piece.Color, target))
                        list.Add(target);
                }
                if(piece.X != Board._MAX_BOUNDS)
                {
                    target = new Location(piece.X + 1, piece.Y - 1);
                    if (!ColorCollision(piece.Color, target))
                        list.Add(target);
                }
            }

            // move down
            if (piece.Y != Board._MAX_BOUNDS)
            {
                target = new Location(piece.X, piece.Y + 1);
                if (!ColorCollision(piece.Color, target))
                    list.Add(target);
                if (piece.X != Board._MIN_BOUNDS)
                {
                    target = new Location(piece.X - 1, piece.Y + 1);
                    if (!ColorCollision(piece.Color, target))
                        list.Add(target);
                }
                if (piece.X != Board._MAX_BOUNDS)
                {
                    target = new Location(piece.X + 1, piece.Y + 1);
                    if (!ColorCollision(piece.Color, target))
                        list.Add(target);
                }
            }

            // move right
            if (piece.X != Board._MAX_BOUNDS)
            {
                target = new Location(piece.X + 1, piece.Y);
                if (!ColorCollision(piece.Color, target))
                    list.Add(target);
            }

            // move left
            if (piece.X != Board._MIN_BOUNDS)
            {
                target = new Location(piece.X - 1, piece.Y);
                if (!ColorCollision(piece.Color, target))
                    list.Add(target);
            }

            return list;
        }