Beispiel #1
0
        public Pawn(bool whitePiece, Vector3 rotation, float scale, int xB, int yB)
            : base(xB, yB, rotation, scale)
        {
            _type = Util.PieceType.Pawn;

            dt = 0.01f;
            dr = 0.005f;
            _position = getPosition(xB, yB, 1.5f * scale);
            yMin = _position.Y - 0.5f;
            yMax = _position.Y + 0.5f;

            _whitePiece = whitePiece;
            if (!whitePiece)
            {
                _side = Util.PieceSide.Black;
                dt = -0.02f;
                AngularVelocity = -0.01f;
            }
            Matrix world = Matrix.CreateRotationX(-MathHelper.PiOver2) *
                 Matrix.CreateScale(_scale) *
                 Matrix.CreateFromYawPitchRoll(_rotation.Y, _rotation.X, _rotation.Z) *
                 Matrix.CreateTranslation(_position);

            int index = 0;
            if (!whitePiece)
                index += 6;
            _model = new My3DModel(_samplePieces[index], world);
        }
Beispiel #2
0
        public King(bool whitePiece, ContentManager content, Vector3 rotation, float scale, int xB, int yB)
            : base(xB, yB, rotation, scale)
        {
            _type = Util.PieceType.King;

            dt = 0.005f;
            AngularVelocity = 0.0025f;
            _position = getPosition(xB, yB, 2.5f * scale);
            yMin = _position.Y - 0.5f;
            yMax = _position.Y + 0.5f;
            string strModelName = @"Models/king";

            _whitePiece = whitePiece;
            if (!whitePiece)
            {
                _side = Util.PieceSide.Black;
                strModelName += "B";
                dt = -0.005f;
                AngularVelocity = -0.0025f;
            }
            else
                strModelName += "W";
            Matrix world = Matrix.CreateRotationX(-MathHelper.PiOver2) *
                 Matrix.CreateScale(_scale) *
                 Matrix.CreateFromYawPitchRoll(_rotation.Y, _rotation.X, _rotation.Z) *
                 Matrix.CreateTranslation(_position);

            int index = 5;
            if (!whitePiece)
                index += 6;
            if (_samplePieces[index] == null)
                _samplePieces[index] = new My3DModel(strModelName, content, world);
            _model = new My3DModel(_samplePieces[index], world);
        }
 public ChessPiece3D(string strModelName, ContentManager content, Vector3 position, Vector3 rotation, float scale)
 {
     _position = position;
     _rotation = rotation;
     _scale = scale;
     Matrix world = Matrix.CreateRotationX(-MathHelper.PiOver2) *
         Matrix.CreateScale(_scale) *
         Matrix.CreateFromYawPitchRoll(_rotation.Y, _rotation.X, _rotation.Z) *
         Matrix.CreateTranslation(_position);
     _model = new My3DModel(strModelName, content, world);
     yMin = position.Y - 0.5f;
     yMax = position.Y + 0.5f;
 }
        public My3DModel(My3DModel sample, Matrix world)
        {
            _world = world;
            _model = sample._model;

            Dictionary<string, object> tagData = (Dictionary<string, object>)_model.Tag;

            if (tagData == null)
            {
                throw new InvalidOperationException(
                    "Model.Tag is not set correctly. Make sure your model " +
                    "was built using the custom TrianglePickingProcessor.");
            }
            vertices = (Vector3[])tagData["Vertices"];
        }
Beispiel #5
0
 public Model3D(string strModelName, ContentManager content, Matrix world, Vector3 position)
 {
     _position = position;
     world *= Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateTranslation(position);
     _model = new My3DModel(strModelName, content, world);
 }