Beispiel #1
0
        private void attemptToPlacePiece(BoardSquare square)
        {
            ChessMove attemptedMove = new ChessMove(liftedFrom, square.getLocation(), liftedPiece);

            if (square.getLocation() == this.liftedFrom || !gameBoard.getState().isLegalMove(attemptedMove, lastMove))
            { // If the piece is getting placed back to where it was lifted from just put it back, or if the move is illegal
                placePieceBack();
                return;
            }


            if (checkForAndApplyPawnPromotion(attemptedMove))
            {
                return;
            }
            checkForAndApplyenPassant(attemptedMove);
            gameBoard.getSquare(square.getLocation()).placePiece(this.liftedPiece);
            setCursorToDefault();
            checkForAndApplyCastle(attemptedMove);
            forceUIUpdate();
            updateCastleingPossibilities();

            this.liftedPiece = null;
            this.liftedFrom  = null;

            nextTurn();


            gameState currentState = this.gameBoard.getState().calculateGameState(this.turn, lastMove);

            if (currentState == gameState.lightWin)
            {
                gameCompleteAndRestart(currentState);
                return;
            }
            else if (currentState == gameState.darkWin)
            {
                gameCompleteAndRestart(currentState);
                return;
            }
            else if (currentState == gameState.draw)
            {
                gameCompleteAndRestart(currentState);
                return;
            }

            lastMove = attemptedMove;
        }
Beispiel #2
0
        /// <summary>
        /// Attemps to lift the piece from the given square as long as it is that players turn
        /// </summary>
        /// <param name="?"></param>
        private void attemptToLiftPiece(BoardSquare square)
        {
            ChessPiece pieceToLift = square.getPiece();

            if (pieceToLift == null || pieceToLift.getColour() != this.turn)
            {
                return;
            }

            this.liftedPiece = square.liftPiece();

            this.liftedFrom = square.getLocation();

            setCursorToLiftedPiece();
        }