Beispiel #1
0
        private bool PathGen(Position fromPos, Position toPos)
        {
            bool isValid;
            int  xchange = fromPos.x - toPos.x, ychange = fromPos.y - toPos.y;
            int  xsinglechange, ysinglechange;

            xsinglechange = (xchange == 0) ? 0 : ((xchange < 0) ? 1 : -1);
            ysinglechange = (ychange == 0) ? 0 : ((ychange < 0) ? 1 : -1);

            Position looppos = PosTools.getPos(fromPos.x + xsinglechange, fromPos.y + ysinglechange);

            isValid = true;
            while ((looppos.x != toPos.x || looppos.y != toPos.y) && isValid)
            {
                if (chessBoard[looppos.x, looppos.y] != null)
                {
                    isValid = false;
                }

                looppos.x += xsinglechange;
                looppos.y += ysinglechange;
            }

            return(isValid);
        }
Beispiel #2
0
        void PlayChess(Game chessGame)
        {
            Position fromPos = null, toPos = null;

            chessGame.Init();

            while (chessGame.winner == ChessPieceColor.None)
            {
                chessGame.Display();
                Console.WriteLine($"{chessGame.whoIsActive}, you're up!\n");
                do
                {
                    fromPos = PosTools.ReadPosition("From: ");
                    toPos   = PosTools.ReadPosition("To: ");
                } while (!chessGame.CheckMove(fromPos, toPos));

                chessGame.MovePawn(fromPos, toPos);

                Console.WriteLine("Press any key to swap turns");
                Console.ReadKey();
            }

            chessGame.Display();
            Console.WriteLine($"{chessGame.winner} won the game!");
        }