Beispiel #1
0
        private void StartGame_Click(object sender, EventArgs e)
        {
            match            = new ChessMatch();
            selectedRow      = -1;
            selectedCol      = -1;
            targetRow        = -1;
            targetCol        = -1;
            pieceSelected    = false;
            PlayerLabel.Text = "White to move";

            BlackCapturedBox.Image = match.GenerateCapturedImage(false);
            WhiteCapturedBox.Image = match.GenerateCapturedImage(true);

            BoardImage.Image = match.GenerateBoardImage();
        }
Beispiel #2
0
        private void BoardImage_MouseClick(object sender, MouseEventArgs e)
        {
            int row = e.Y / 33;
            int col = e.X / 33;

            if (pieceSelected)
            {
                targetRow = row;
                targetCol = col;
                if (match.MakeMove(selectedRow, selectedCol, targetRow, targetCol))
                {
                    BoardImage.Image       = match.GenerateBoardImage();
                    BlackCapturedBox.Image = match.GenerateCapturedImage(false);
                    WhiteCapturedBox.Image = match.GenerateCapturedImage(true);
                    selectedRow            = -1;
                    selectedCol            = -1;
                    targetRow     = -1;
                    targetCol     = -1;
                    pieceSelected = false;
                    if (match.CurrentPlayer)
                    {
                        PlayerLabel.Text = "White to move";
                    }
                    else
                    {
                        PlayerLabel.Text = "Black to move";
                    }
                }
                else
                {
                    MessageBox.Show("Choose a piece of your own color and a valid move.");
                    pieceSelected = false;
                }
            }
            else
            {
                selectedRow   = row;
                selectedCol   = col;
                pieceSelected = true;
            }
        }