Beispiel #1
0
        BitboardLayer validMoveOverlays = new BitboardLayer(); //layer containing info as to whether a square should be marked as valid

        #endregion Fields

        #region Constructors

        public MainForm(int gameMode)
        {
            this.gameMode = gameMode;
            //
            // The InitializeComponent() call is required for Windows Forms designer support.
            //
            InitializeComponent();
            allTiles = new PictureBox[]{pictureBox1, pictureBox2, pictureBox3, pictureBox4, pictureBox5, pictureBox6, pictureBox7, pictureBox8, pictureBox9, pictureBox10, pictureBox11, pictureBox12, pictureBox13, pictureBox14, pictureBox15, pictureBox16, pictureBox17, pictureBox18, pictureBox19, pictureBox20, pictureBox21, pictureBox22, pictureBox23, pictureBox24, pictureBox25, pictureBox26, pictureBox27, pictureBox28, pictureBox29, pictureBox30, pictureBox31, pictureBox32, pictureBox33, pictureBox34, pictureBox35, pictureBox36, pictureBox37, pictureBox38, pictureBox39, pictureBox40, pictureBox41, pictureBox42, pictureBox43, pictureBox44, pictureBox45, pictureBox46, pictureBox47, pictureBox48, pictureBox49, pictureBox50, pictureBox51, pictureBox52, pictureBox53, pictureBox54, pictureBox55, pictureBox56, pictureBox57, pictureBox58, pictureBox59, pictureBox60, pictureBox61, pictureBox62, pictureBox63, pictureBox64};
            for(int i = 0; i < allTiles.Length; i++){
                this.allTiles[i].Click += new System.EventHandler(this.PictureBoxClick);
            }
            //set tiles to be light or dark
            for (int i = 0; i < baseTiles.Length; i++){
                baseTiles[i] = (i / 8) % 2 == 0 ^ i % 2 == 1;
            }
            //populate piece arrays
            int divide = pieceOverlays.Length / 2;
            for (int i = 0; i < divide; i++)
            {
                pieceOverlays[i] = Image.FromFile(Path.Combine(imagePath, i.ToString() + ".png"));
                pieceOverlays[i + divide] = Image.FromFile(Path.Combine(imagePath, "B" + i + ".png"));
            }
            pieceOverlays[pieceOverlays.Length - 1] = Image.FromFile(Path.Combine(imagePath, "validMove.png"));
            c = new ChessBoardDisplay(this);

            if ((gameMode & 1) > 0) gameAIs[1] = new AI(c.getBoard(), true, defaultSearchDepth, this);
            if ((gameMode & 2) > 0) gameAIs[0] = new AI(c.getBoard(), false, defaultSearchDepth, this);
            isWhiteMove = true;
            paintTiles();
        }
Beispiel #2
0
        private void initializeGame(int myTeam)
        {
            Console.WriteLine("# Init: Thread ID: {0}", System.Threading.Thread.CurrentThread.ManagedThreadId);
            // Resume game?
            if (myTeam == (int)team.none)
            {
                Console.WriteLine("# Resuming Game.");
                Tuple<Gameboard, State> loadedGame = storage.LoadGame();
                gameboard = loadedGame.Item1;
                currentState = loadedGame.Item2;
                gameboard.updateBoard();
                currentState.updateState(currentState.getMyTeam());
            }

            // Else initialize default
            else
            {
                Console.WriteLine("# Initializes new Game.");
                gameboard = new Gameboard();
                gameboard.initialize();
                currentState = new State(myTeam);
                storage.manuallyInitialize(gameboard, currentState);
            }

            AIOpponent = new AI(currentState.getOpponentTeam());

            storage.getWatcher().SynchronizingObject = this;

            // Update GUI when database is changed
            storage.propertyChanged += new PropertyChangedEventHandler(OnDatabaseChanged);

            if (currentState.getOpponentTeam() == (int)team.white)
            {
                Console.WriteLine("# Computer will make first move.");
                AIOpponent.Move(gameboard, currentState);
            }

            updateBoard();
        }