Beispiel #1
0
        static void InteractiveConsole()
        {
            ChessBoard chessBoard = new ChessBoard();
            //(new TraditionalBoardStager()).Stage(chessBoard);
            //(new RookTestingBoardStager()).Stage(chessBoard);
            //(new BishopTestingBoardStager()).Stage(chessBoard);
            //(new QueenTestingBoardStager()).Stage(chessBoard);
            //(new EnPassantTestingBoardStager()).Stage(chessBoard);
            //(new PawnSwapBoardStager()).Stage(chessBoard);
            (new KnightTestingBoardStager()).Stage(chessBoard);

            ChessGame chessGame = new ChessGame(
                chessBoard,
                PlayerTypeEnum.White,
                new Dictionary<PlayerTypeEnum, List<ChessPiece>>());

            ChessPiece[,] state = chessBoard.CreateStateCopy();
            (new ConsoleBoardPrinter()).PrintBoard(state, PlayerTypeEnum.White);

            PlayerTypeEnum playerTurn = PlayerTypeEnum.White;

            Console.WriteLine("Input: 1 square [a2] to show possible moves; 2 square [a1b1] to move");

            string move;
            Console.Write("> ");
            while (!string.IsNullOrWhiteSpace(move = Console.ReadLine()))
            {
                try
                {
                    if (string.IsNullOrWhiteSpace(move))
                        break;

                    if (move.Length == 2)
                    {
                        var cpyb = new ChessBoard(chessBoard.CreateStateCopy());

                        var pm = (new PotentialMoveService()).GetPotentialMoves(chessGame, playerTurn);

                        List<string> moves;
                        pm.TryGetValue(move, out moves);
                        moves = moves ?? new List<string>();

                        (new ConsoleBoardPrinter()).PrintBoard(state, PlayerTypeEnum.White, new HashSet<string>(moves));
                    }
                    else if (move.Length == 4)
                    {
                        var moveResult = chessGame.PlayerMove(playerTurn, move);
                        playerTurn = moveResult.Turn;

                        state = chessBoard.CreateStateCopy();

                        (new ConsoleBoardPrinter()).PrintBoard(state, PlayerTypeEnum.White);
                        Console.WriteLine("{0} - {1} - {2} - {3} - {4}", moveResult.Success, moveResult.Error, moveResult.Taken, moveResult.MoveType, moveResult.Turn);
                    }
                    else
                        Console.WriteLine("Not implemented.");

                    Console.Write("> ");
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.ToString());
                }
            }
        }