public void base_checker_should_be_able_to_move_from_3_0_to_2_1()
 {
     BoardLocation start = new BoardLocation(3,0);
     BoardLocation end = new BoardLocation(2,1);
     BaseCheckerPiece piece = new BaseCheckerPiece(BlackWhiteColor.Black, start);
     bool expected = true;
     bool actual = piece.CanPieceMove(end);
     Assert.AreEqual(expected, actual);
 }
 public void base_checker_should_not_be_able_to_move_to_a_white_space()
 {
     BoardLocation start = new BoardLocation(1,0);
     BoardLocation end = new BoardLocation(1,1);
     BaseCheckerPiece piece = new BaseCheckerPiece(BlackWhiteColor.Black, start);
     bool expected = false;
     bool actual = piece.CanPieceMove(end);
     Assert.AreEqual(expected, actual);
 }
 public void base_checker_not_be_able_to_move_to_its_same_row_horizontally()
 {
     BoardLocation start = new BoardLocation(1,0);
     BoardLocation end = new BoardLocation(3,0);
     BaseCheckerPiece piece = new BaseCheckerPiece(BlackWhiteColor.Black, start);
     bool expected = false;
     bool actual = piece.CanPieceMove(end);
     Assert.AreEqual(expected, actual);
 }
 public bool CanPieceMove(BoardLocation newLocation)
 {
     int moveDistance = Math.Abs (newLocation.Y) - Math.Abs (Location.Y);
     if (newLocation.GetSquareColor () == BlackWhiteColor.White
         || moveDistance > 1
         || moveDistance == 0)
     {
         return false;
     }
     else
     {
         return true;
     }
 }
Beispiel #5
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 public bool MovePiece(IPiece piece, BoardLocation newLocation)
 {
     RemovePiece (piece);
     piece.Location = newLocation;
     AddPiece (piece);
     return true;
     //			if (piece.CanPieceMove (newLocation))
     //			{
     //				RemovePiece (piece);
     //				piece.Location = newLocation;
     //				AddPiece (piece);
     //				return true;
     //			}
     //			else
     //			{
     //				return false;
     //			}
 }
Beispiel #6
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 public Piece(PieceColor color, int x, int y)
 {
     Color = color;
     Location = new BoardLocation(x, y);
 }
 public BaseCheckerPiece(BlackWhiteColor color, int x, int y)
 {
     PieceColor = color;
     Location = new BoardLocation(x, y);
 }
 public BaseCheckerPiece(BlackWhiteColor color, BoardLocation location)
 {
     PieceColor = color;
     Location = location;
 }
Beispiel #9
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 private void RemoveCapturedPiece(BoardLocation captureLocation)
 {
     this.Controls.Remove(FindPiece(captureLocation) as Control);
     AdjustBoard(captureLocation, GridEntry.EMPTY);
 }
Beispiel #10
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        private void MovePiece(GamePiece movingPiece, BoardLocation EndLoc, GameState gameState)
        {

            _GameTurn.GameState = GameState.INMOVE;
            AdjustBoard(movingPiece.BoardLocation, GridEntry.EMPTY);
            Controls.Remove(movingPiece as Control);
            movingPiece.BoardLocation = EndLoc;

            if (movingPiece.IsPromoted == false && (EndLoc.Row == 0 || EndLoc.Row == 7))
            {
                if (movingPiece.PieceState == GridEntry.WHITEPAWN && EndLoc.Row == 7)
                {
                    KingPiece(movingPiece, GetImage("Checkers.Assets.WhiteKing.png"), GridEntry.WHITEKING);
                }

                if (movingPiece.PieceState == GridEntry.BLACKPAWN && EndLoc.Row == 0)
                {
                    KingPiece(movingPiece, GetImage("Checkers.Assets.BlackKing.png"), GridEntry.BLACKKING);
                }
            }
            movingPiece.Location = new Point((LEFTMARGIN + TILESIZE * EndLoc.Column) + 10, (TOPMARGIN + TILESIZE * EndLoc.Row) + 10);
            this.Controls.Add(movingPiece);
            this.Controls.SetChildIndex(movingPiece, 1000);
            movingPiece.BringToFront();
            _GameTurn.GameState = gameState;
            AdjustBoard(movingPiece.BoardLocation, movingPiece.PieceState);
            TurnChange();
        }
Beispiel #11
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 private void AdjustBoard(BoardLocation location, GridEntry state)
 {
     _GameTurn.BOARDARRAY[location.Row, location.Column] = (int)state;
 }
Beispiel #12
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        private GamePiece FindPiece(BoardLocation loc)
        {
            foreach (Control c in this.Controls)
            {
                if (c is GamePiece)
                {
                    if (((GamePiece)c).BoardLocation.Row == loc.Row && ((GamePiece)c).BoardLocation.Column == loc.Column)
                    {
                        return (GamePiece)c;
                    }
                }
            }

            return null;
        }
Beispiel #13
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        private bool IsCaptureMove(GamePiece currentPiece, TilePiece destinationTile)
        {
            int row = currentPiece.BoardLocation.Row - destinationTile.BoardLocation.Row;
            int column = currentPiece.BoardLocation.Column - destinationTile.BoardLocation.Column;
            if (Math.Abs(row) > 2 || Math.Abs(column) > 2)
                return false;

            bool IsCapture = false;
            BoardLocation captureLoc = new BoardLocation();
            if (currentPiece.PieceState == GridEntry.WHITEPAWN)
            {
                var land = new BoardLocation { Row = currentPiece.BoardLocation.Row + 2, Column = currentPiece.BoardLocation.Column - 2 };
                if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                {
                    GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row + 1, currentPiece.BoardLocation.Column - 1].ToString());
                    IsCapture = cellState == GridEntry.BLACKPAWN || cellState == GridEntry.BLACKKING;
                    captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row + 1, Column = currentPiece.BoardLocation.Column - 1 };
                }

                land = new BoardLocation { Row = currentPiece.BoardLocation.Row + 2, Column = currentPiece.BoardLocation.Column + 2 };
                if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                {
                    GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row + 1, currentPiece.BoardLocation.Column + 1].ToString());
                    IsCapture = cellState == GridEntry.BLACKPAWN || cellState == GridEntry.BLACKKING;
                    captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row + 1, Column = currentPiece.BoardLocation.Column + 1 };
                }
            }
            else if (currentPiece.PieceState == GridEntry.BLACKPAWN)
            {
                var land = new BoardLocation { Row = currentPiece.BoardLocation.Row - 2, Column = currentPiece.BoardLocation.Column - 2 };
                if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                {
                    GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row - 1, currentPiece.BoardLocation.Column - 1].ToString());
                    IsCapture = cellState == GridEntry.WHITEPAWN || cellState == GridEntry.WHITEKING;
                    captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row - 1, Column = currentPiece.BoardLocation.Column - 1 };
                }

                land = new BoardLocation { Row = currentPiece.BoardLocation.Row - 2, Column = currentPiece.BoardLocation.Column + 2 };
                if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                {
                    GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row - 1, currentPiece.BoardLocation.Column + 1].ToString());
                    IsCapture = cellState == GridEntry.WHITEPAWN || cellState == GridEntry.WHITEKING;
                    captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row - 1, Column = currentPiece.BoardLocation.Column + 1 };
                }
            }
            else if (currentPiece.IsPromoted)
            {
                if (currentPiece.PieceState == GridEntry.WHITEKING)
                {
                    var land = new BoardLocation { Row = currentPiece.BoardLocation.Row - 2, Column = currentPiece.BoardLocation.Column - 2 };

                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row - 1, currentPiece.BoardLocation.Column - 1].ToString());
                        IsCapture = cellState == GridEntry.BLACKPAWN || cellState == GridEntry.BLACKKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row - 1, Column = currentPiece.BoardLocation.Column - 1 };
                    }

                    land = new BoardLocation { Row = currentPiece.BoardLocation.Row - 2, Column = currentPiece.BoardLocation.Column + 2 };
                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row - 1, currentPiece.BoardLocation.Column + 1].ToString());
                        IsCapture = cellState == GridEntry.BLACKPAWN || cellState == GridEntry.BLACKKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row - 1, Column = currentPiece.BoardLocation.Column + 1 };
                    }

                    land = new BoardLocation { Row = currentPiece.BoardLocation.Row + 2, Column = currentPiece.BoardLocation.Column + 2 };
                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row + 1, currentPiece.BoardLocation.Column + 1].ToString());
                        IsCapture = cellState == GridEntry.BLACKPAWN || cellState == GridEntry.BLACKKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row + 1, Column = currentPiece.BoardLocation.Column + 1 };
                    }

                    land = new BoardLocation { Row = currentPiece.BoardLocation.Row + 2, Column = currentPiece.BoardLocation.Column - 2 };
                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row + 1, currentPiece.BoardLocation.Column - 1].ToString());
                        IsCapture = cellState == GridEntry.BLACKPAWN || cellState == GridEntry.BLACKKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row + 1, Column = currentPiece.BoardLocation.Column - 1 };
                    }
                }
                else if (currentPiece.PieceState == GridEntry.BLACKKING)
                {
                    var land = new BoardLocation { Row = currentPiece.BoardLocation.Row - 2, Column = currentPiece.BoardLocation.Column - 2 };

                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row - 1, currentPiece.BoardLocation.Column - 1].ToString());
                        IsCapture = cellState == GridEntry.WHITEPAWN || cellState == GridEntry.WHITEKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row - 1, Column = currentPiece.BoardLocation.Column - 1 };
                    }

                    land = new BoardLocation { Row = currentPiece.BoardLocation.Row - 2, Column = currentPiece.BoardLocation.Column + 2 };
                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row - 1, currentPiece.BoardLocation.Column + 1].ToString());
                        IsCapture = cellState == GridEntry.WHITEPAWN || cellState == GridEntry.WHITEKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row - 1, Column = currentPiece.BoardLocation.Column + 1 };
                    }

                    land = new BoardLocation { Row = currentPiece.BoardLocation.Row + 2, Column = currentPiece.BoardLocation.Column + 2 };
                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row + 1, currentPiece.BoardLocation.Column + 1].ToString());
                        IsCapture = cellState == GridEntry.WHITEPAWN || cellState == GridEntry.WHITEKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row + 1, Column = currentPiece.BoardLocation.Column + 1 };
                    }

                    land = new BoardLocation { Row = currentPiece.BoardLocation.Row + 2, Column = currentPiece.BoardLocation.Column - 2 };
                    if (destinationTile.BoardLocation.Row == land.Row && destinationTile.BoardLocation.Column == land.Column)
                    {
                        GridEntry cellState = (GridEntry)Enum.Parse(typeof(GridEntry), _GameTurn.BOARDARRAY[currentPiece.BoardLocation.Row + 1, currentPiece.BoardLocation.Column - 1].ToString());
                        IsCapture = cellState == GridEntry.WHITEPAWN || cellState == GridEntry.WHITEKING;
                        captureLoc = new BoardLocation() { Row = currentPiece.BoardLocation.Row + 1, Column = currentPiece.BoardLocation.Column - 1 };
                    }
                }
            }

            if (IsCapture)
            {
                this.Controls.Remove(FindPiece(captureLoc) as Control);
                _GameTurn.BOARDARRAY[captureLoc.Row, captureLoc.Column] = (int)GridEntry.EMPTY;
            }

            return IsCapture;
        }