Beispiel #1
0
        public void Assert_that_a_checker_cannot_jump_empty_square()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(5, 2),
                To = new Square(3, 4),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p1Checker;
            gameLogic.Board[0][7] = p2Checker;

            var validation = gameLogic.IsValidMove(move);
            Assert.That(validation.IsValid, Is.False, "P1 attempted to jump over an empty square");
        }
Beispiel #2
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        public void Assert_that_a_player_must_jump_when_another_checker_is_able_to_jump()
        {
            // If a player attempts to simply move when another checker has a jump, then the move is not valid
            var p1Checker = new Checker(Player.PlayerOne);
            var p1Jumper = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(7, 2),
                To = new Square(6, 3),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[7][2] = p1Checker;
            gameLogic.Board[5][2] = p1Jumper;
            gameLogic.Board[4][3] = p2Checker;

            var isSuccessful = gameLogic.SendMove(move);
            Assert.That(isSuccessful, Is.False, "P1 cannot move a checker when another cheker has a jump available");
        }
Beispiel #3
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        public void Assert_that_a_player_must_jump_when_possible()
        {
            // If a player attempts to simply move when a jump is possible, then the move is not valid
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(5, 2),
                To = new Square(4, 3),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p1Checker;
            gameLogic.Board[3][4] = p2Checker;

            var isSuccessful = gameLogic.SendMove(move);
            Assert.That(isSuccessful, Is.True, "P1 is allowed to commit suicide");

            var boardState = gameLogic.GetBoardState();
            Assert.That(boardState.IsPlayerOnesTurn, Is.False, "Should be P2's turn after P1's suicide");
        }
Beispiel #4
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        public void Assert_that_when_a_double_jump_is_possible_that_the_players_turn_does_not_end()
        {
            // If a player attempts to simply move when another checker has a jump, then the move is not valid
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Jumpee1 = new Checker(Player.PlayerTwo);
            var p2Jumpee2 = new Checker(Player.PlayerTwo);
            var p2LastMove = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(5, 2),
                To = new Square(3, 4),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p1Checker;
            gameLogic.Board[4][3] = p2Jumpee1;
            gameLogic.Board[4][5] = p2Jumpee2;
            gameLogic.Board[0][1] = p2LastMove;

            var isSuccessful = gameLogic.SendMove(move);
            Assert.That(isSuccessful, Is.True, "P1 has a double jump opportunity");

            var boardState = gameLogic.GetBoardState();
            Assert.That(boardState.IsPlayerOnesTurn, Is.True, "It should still be P1's turn");

            //Make double jump
            move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(3, 4),
                To = new Square(5, 6),
            };
            isSuccessful = gameLogic.SendMove(move);
            Assert.That(isSuccessful, Is.True, "P1 should have been alowed to make a double jump");

            boardState = gameLogic.GetBoardState();
            Assert.That(boardState.IsPlayerOnesTurn, Is.False, "It should be P2's turn after the double jump");
        }
Beispiel #5
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        public void Assert_that_unkinged_p2_checker_cannot_jump_backwards()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerTwo,
                From = new Square(2, 5),
                To = new Square(3, 6),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[2][5] = p1Checker;
            gameLogic.Board[7][0] = p2Checker;

            var validation = gameLogic.IsValidMove(move);
            Assert.That(validation.IsValid, Is.False, "Cannot jump backwards!");
        }
Beispiel #6
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        public void Assert_that_suicidal_move_yields_turn_to_other_player_to_make_jump()
        {
            // If a player attempts to simply move when a jump is possible, then the move is not valid
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(5, 2),
                To = new Square(6, 3),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p1Checker;
            gameLogic.Board[4][3] = p2Checker;

            var isSuccessful = gameLogic.SendMove(move);
            Assert.That(isSuccessful, Is.False, "P1 cannot avoid a jump when available");
        }
Beispiel #7
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        public void Assert_that_p2_king_can_jump_p1_baseline_test()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo) { IsKinged = true, };

            var move = new Move
            {
                Player = Player.PlayerTwo,
                From = new Square(5, 2),
                To = new Square(3, 4),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p2Checker;
            gameLogic.Board[4][3] = p1Checker;

            var validation = gameLogic.IsValidMove(move);
            Assert.That(validation.IsValid, Is.True, "P2 is jumping P1");
        }
Beispiel #8
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        public void Assert_that_p2_is_kinged_upon_reaching_top_row()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerTwo,
                From = new Square(6, 1),
                To = new Square(7, 0),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard(), IsPlayerOnesTurn = false,};
            gameLogic.Board[3][2] = p1Checker;
            gameLogic.Board[6][1] = p2Checker;

            var success = gameLogic.SendMove(move);
            Assert.That(success, Is.True, "Send move succeeded");
            Assert.That(p2Checker.IsKinged, Is.True, "YOU DIDN'T KING ME!");
        }
Beispiel #9
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        public void Assert_that_p1_is_kinged_upon_reaching_bottom_row()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(1, 6),
                To = new Square(0, 7),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[1][6] = p1Checker;
            gameLogic.Board[3][2] = p2Checker;

            var success = gameLogic.SendMove(move);
            Assert.That(success, Is.True, "Send move succeeded");
            Assert.That(p1Checker.IsKinged, Is.True, "YOU DIDN'T KING ME!");
        }
Beispiel #10
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        public void Assert_that_logjam_forces_game_over()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker1 = new Checker(Player.PlayerTwo);
            var p2Checker2 = new Checker(Player.PlayerTwo);

            var move = new Move
                           {
                               Player = Player.PlayerTwo,
                           };

            var gameLogic = new GameLogic {Board = GetEmptyBoard()};
            gameLogic.Board[0][7] = p1Checker;
            gameLogic.Board[1][6] = p2Checker1;
            gameLogic.Board[2][5] = p2Checker2;

            var isGameOver = gameLogic.IsGameOver(move);
            Assert.That(isGameOver, Is.True);
        }
Beispiel #11
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        public void Assert_that_kinged_p1_checker_can_jump_backwards()
        {
            var p1Checker = new Checker(Player.PlayerOne) { IsKinged = true, };
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(3, 2),
                To = new Square(2, 1),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[3][2] = p1Checker;
            gameLogic.Board[0][7] = p2Checker;

            var validation = gameLogic.IsValidMove(move);
            Assert.That(validation.IsValid, Is.True, "Kings can jump backwards!");
        }
Beispiel #12
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        public void Assert_that_jump_removes_checker()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(5, 2),
                To = new Square(3, 4),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p1Checker;
            gameLogic.Board[4][3] = p2Checker;

            var isSuccessful = gameLogic.SendMove(move);
            Assert.That(isSuccessful, Is.True, "P1 is jumping P2");

            var oldP2Checker = gameLogic.Board[4][3];
            Assert.That(oldP2Checker, Is.Null, "Player Two's checker was not removed.");
        }
Beispiel #13
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        public void Assert_that_jumping_last_checker_results_in_game_over()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var move = new Move
                           {
                               Player = Player.PlayerOne,
                           };

            var gameLogic = new GameLogic {Board = GetEmptyBoard()};
            gameLogic.Board[2][5] = p1Checker;

            var isGameOver = gameLogic.IsGameOver(move);
            Assert.That(isGameOver, Is.True);
        }
Beispiel #14
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        public void Assert_that_checker_cannot_jump_2_squares_at_once()
        {
            var p1Checker = new Checker(Player.PlayerOne);
            var p2Checker = new Checker(Player.PlayerTwo);

            var move = new Move
            {
                Player = Player.PlayerOne,
                From = new Square(5, 2),
                To = new Square(2, 5),
            };

            var gameLogic = new GameLogic { Board = GetEmptyBoard() };
            gameLogic.Board[5][2] = p1Checker;
            gameLogic.Board[4][3] = p2Checker;

            var validation = gameLogic.IsValidMove(move);
            Assert.That(validation.IsValid, Is.False, "P1 is jumping too far");
        }
Beispiel #15
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        public void StartGame()
        {
            Board = new[]
                        {
                            new Checker[8],
                            new Checker[8],
                            new Checker[8],
                            new Checker[8],
                            new Checker[8],
                            new Checker[8],
                            new Checker[8],
                            new Checker[8],
                        };

            for (var y = 0; y < 3; y++)
            {
                for (var x = 0; x < 8; x++)
                {
                    if (new Square {X = x, Y = y}.IsValidSquare())
                    {
                        Board[x][y] = new Checker(Player.PlayerOne);
                    }
                }
            }

            for (var y = 5; y < 8; y++)
            {
                for (var x = 0; x < 8; x++)
                {
                    if (new Square {X = x, Y = y}.IsValidSquare())
                    {
                        Board[x][y] = new Checker(Player.PlayerTwo);
                    }
                }
            }

            IsPlayerOnesTurn = true;
        }