Beispiel #1
0
        public void DoMoveAndDisplay(IMove move)
        {
            Console.WriteLine(move);
            Console.WriteLine("#############");

            if (Turn < 25 || move.ActionType == ActionType.Pass)
            {
                Do(move);
                GridConsole.DisplayCube(Cube);
                Console.WriteLine("End Display");
                Console.ReadLine();
            }
            else
            {
                ++Turn;
                var mv = move as MoveBattle;

                int nb = mv.AllSteps.Count, k = 0;
                foreach (var ms in mv.AllSteps)
                {
                    ms.DoStep(Cube, mv.Player);
                    GridConsole.DisplayCube(Cube);
                    Console.WriteLine($"frame: {++k}/{nb}");
                    if (k != nb)
                    {
                        Console.ReadLine();
                    }
                }

                Console.WriteLine("End Display");
                Console.ReadLine();
                Player = move.Player.GetOpponent();
            }
        }
Beispiel #2
0
        public static void DisplayMoves(Cube cube, SortedSet <MoveBattle> moves)
        {
            Console.WriteLine($"Nb Moves:{moves.Count}");
            Console.ReadLine();

            var export0 = cube.ExportState();

            foreach (var mv in moves)
            {
                GridConsole.DisplayCube(cube);
                Console.WriteLine(mv);
                Console.WriteLine("#############");
                Console.ReadLine();

                foreach (var ms in mv.AllSteps)
                {
                    ms.DoStep(cube, mv.Player);
                    GridConsole.DisplayCube(cube);
                    Console.ReadLine();
                }

                mv.Undo(cube);

                var export1 = cube.ExportState();
                if (!export0.Equals(export1))
                {
                    throw new Exception();
                }
            }
        }
Beispiel #3
0
        public static void Main(string[] args)
        {
            //DisplayDemo.Moves1();
            //Benchmark.BruteForce(6);

            var g = new GameState(MoveStrategy.Domination);

            g.Cube.ImportState("112001122011101101000001"); g.Turn = 39; g.Player = Content.P1;
            while (!g.EndGame())
            {
                int depth = g.Turn < 25 ? 3 : 6;
                GridConsole.DisplayCube(g.Cube);
                Console.WriteLine("Compute....");

                var mv = MinMaxAlgorithm.AlphaBeta(g, depth);
                g.DoMoveAndDisplay(mv);
            }
        }