Beispiel #1
0
        private void GroupChatting_Btn_Click(object sender, RoutedEventArgs e)
        {
            if (client == null)
            {
                MessageBox.Show("먼저 로그인해주세요.", "Information", MessageBoxButton.OK, MessageBoxImage.Information);
                return;
            }

            string getUserProtocol = myName + "<GiveMeUserList>";

            byte[] byteData = new byte[getUserProtocol.Length];
            byteData = Encoding.Default.GetBytes(getUserProtocol);

            client.GetStream().Write(byteData, 0, byteData.Length);

            UserListWindow userListWindow = new UserListWindow(StaticDefine.GROUP_CHATTING);

            if (userListWindow.ShowDialog() == true)
            {
                string groupChattingUserStrData = MainWindow.myName;
                foreach (var item in userListWindow.GroupChattingReceivers)
                {
                    groupChattingUserStrData += "#";
                    groupChattingUserStrData += item.userName;
                }


                string chattingStartMessage = string.Format("{0}<GroupChattingStart>", groupChattingUserStrData);
                byte[] chattingStartByte    = Encoding.Default.GetBytes(chattingStartMessage);

                client.GetStream().Write(chattingStartByte, 0, chattingStartByte.Length);
            }
        }
Beispiel #2
0
        private void OneOnOneChatting_Btn_Click(object sender, RoutedEventArgs e)
        {
            if (client == null)
            {
                MessageBox.Show("먼저 로그인해주세요.", "Information", MessageBoxButton.OK, MessageBoxImage.Information);
                return;
            }


            string getUserProtocol = myName + "<GiveMeUserList>";

            byte[] byteData = new byte[getUserProtocol.Length];
            byteData = Encoding.Default.GetBytes(getUserProtocol);

            client.GetStream().Write(byteData, 0, byteData.Length);

            UserListWindow userListWindow = new UserListWindow(StaticDefine.ONE_ON_ONE_CHATTING);

            if (userListWindow.ShowDialog() == true)
            {
                if (chattingThreadDic.ContainsKey(userListWindow.OneOnOneReceiver))
                {
                    MessageBox.Show("해당유저와는 이미 채팅중입니다.", "Information", MessageBoxButton.OK, MessageBoxImage.Information);
                    return;
                }
                string chattingStartMessage = string.Format("{0}<ChattingStart>", userListWindow.OneOnOneReceiver);
                byte[] chattingStartByte    = Encoding.Default.GetBytes(chattingStartMessage);

                client.GetStream().Write(chattingStartByte, 0, chattingStartByte.Length);
            }
        }