private void SocketClient_ReceiveData(object sender, SocketReceiveEventArgs e)
        {
            var request = Encoding.UTF8.GetString(e.Data, 0, e.Length);

            if (request.StartsWith("MESSAGE:", StringComparison.OrdinalIgnoreCase))
            {
                var tokens  = request.Split(':');
                var name    = tokens[1];
                var message = tokens[2];

                Receive?.Invoke(
                    this,
                    new ChatMessageEventArgs
                {
                    Message = new ChatMessage
                    {
                        Name = name,
                        Text = message
                    }
                });
            }
        }
Beispiel #2
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        private void SocketServer_ReceiveData(object sender, SocketReceiveEventArgs e)
        {
            var requestMessage = Encoding.UTF8.GetString(e.Data, 0, e.Length);

            Console.WriteLine($"Text: {requestMessage}");

            if (requestMessage.StartsWith("LOGINNAME:", StringComparison.OrdinalIgnoreCase))
            {
                var tokens = requestMessage.Split(':');
                m_ClientNames.TryAdd(e.Client, tokens[1]);

                Console.WriteLine("...and the client name is: " + tokens[1]);
            }
            else if (requestMessage.StartsWith("BROADCAST:", StringComparison.OrdinalIgnoreCase))
            {
                var tokens  = requestMessage.Split(':');
                var message = tokens[1];

                var broadcastMessage = $"MESSAGE:{m_ClientNames[e.Client]}:{message}";
                var buffer           = Encoding.UTF8.GetBytes(broadcastMessage);

                m_SocketServer.BroadcastAsync(e.Client, buffer);
            }
        }