Beispiel #1
0
        public void run()
        {
            String       UserName;
            String       RoomName;
            ClientThread client;
            UTF8Socket   sock;
            Socket       connection;
            Socket       server;
            Thread       thread;

            server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint address = new IPEndPoint(IPAddress.Parse(ipAddress), 9001);

            server.Bind(address);
            server.Listen(10);

            while (true)
            {
                connection = server.Accept();
                sock       = new UTF8Socket(connection);

                RoomName = sock.ReceiveMessage();
                Console.WriteLine("Roomname = " + RoomName);

                if (!RoomMap.ContainsKey(RoomName))
                {
                    sock.SendMessage("REJECTED");
                    sock.close();
                    continue;
                }
                else
                {
                    sock.SendMessage("ACCEPTED");
                }


                UserName = sock.ReceiveMessage();
                Console.WriteLine("UserName = "******"REJECTED");
                    sock.close();
                    continue;
                }
                else
                {
                    sock.SendMessage("ACCEPTED");
                    client = new ClientThread(room, sock, UserName);
                    room.AddClient(client);
                    thread = new Thread(client.run);
                    thread.Start();
                    room.AddMessage("server", "<" + UserName + " has entered the room>");
                }
            }
        }
Beispiel #2
0
 public void AddClient(ClientThread user)
 {
     Monitor.Enter(NameThreadMap);
     NameThreadMap.Add(user.name, user);
     Monitor.Exit(NameThreadMap);
 }