Beispiel #1
0
        public override void OnCollision(Collidable obj)
        {
            //if player is already destroy, return
            if (!active)
            {
                return;
            }

            //if collide with an enemy, destroy player
            if (obj.GetType() == typeof(Enemy))
            {
                this.active = false;
                FireDestroyEvent(new RemoveGameObjectEventArgs(0));
            }
            //if collide with a projectile from enemy, destory player
            if (obj.GetType() == typeof(EnemyProjectile))
            {
                this.active = false;
                FireDestroyEvent(new RemoveGameObjectEventArgs(0));
            }
            //if ocllide with a power up, remove the object from the world,
            //event will be sent to here from powerup manager
            if (obj.GetType() == typeof(PowerUp))
            {
                PowerUp pu = obj as PowerUp;    //if cast succeessed
                if (pu != null)
                {
                    pu.Active = false;
                }
            }
        }
Beispiel #2
0
 public override void OnCollision(Collidable obj)
 {
     if (obj != owner)
     {
         if (typeof(Enemy) == obj.GetType())     //compare class
         {
             Enemy e = obj as Enemy;
             e.ReduceHP();
             active = false;
         }
     }
 }
Beispiel #3
0
        public override bool CollisionTest(Collidable obj)
        {
            if (obj != null)
            {
                if (obj.GetType() == typeof(Enemy))
                {
                    return(BoundingBox.Intersects(obj.BoundingBox));
                }
            }

            return(false);
        }