public SpriteSheetForm(Spritesheet spritesheet)
 {
     InitializeComponent();
     Spritesheet = spritesheet;
     drawArea    = new Bitmap(pictureBox1.Width, pictureBox1.Height);
     drawGrid();
 }
        private void buttonLoad_Click(object sender, EventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();

            if (dlg.ShowDialog() == DialogResult.OK)
            {
                if (dlg.CheckFileExists == true)
                {
                    Spritesheet = new Spritesheet(dlg.FileName);
                    drawGrid();
                }
            }
        }
Beispiel #3
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        static void Main(string[] args)
        {
            string path;
            string name;

            Console.WriteLine("Working directory is " + Directory.GetCurrentDirectory());

            Console.WriteLine("Enter the relative path of the sprite sheet texture: ");
            path = Console.ReadLine();

            Console.WriteLine("Make a new character (y/n): ");
            while (Console.ReadLine().ToLower().StartsWith("y") == true)
            {
                Console.WriteLine("Enter the name of the character to create: ");
                name = Console.ReadLine();

                spritesheet = new Spritesheet(Directory.GetCurrentDirectory() + "\\" + path);
                if (spritesheet == null)
                {
                    Console.WriteLine("Error loading sprite sheet. Exiting program.");
                    return;
                }

                Character character = new Character(name, spritesheet);

                Console.WriteLine("Enter the x tile index: ");
                int x = int.Parse(Console.ReadLine());

                Console.WriteLine("Enter the y tile index: ");
                int y = int.Parse(Console.ReadLine());

                Layer layer = new Layer("base", new System.Drawing.Point(x, y));
                character.AddLayer(layer);

                Console.WriteLine(character.ToString());

                characters.Add(character);

                Console.WriteLine("Make a new character (y/n): ");
            }

            Console.Clear();

            foreach (Character character in characters)
            {
                Console.WriteLine(character.ToString());
            }

            Console.ReadKey();
        }
Beispiel #4
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        static void Main(string[] args)
        {
            WriteLine("Working directory is " + Directory.GetCurrentDirectory());

            WriteLine("Enter the relative path of the sprite sheet texture: ");
            var path = ReadLine();

            Console.WriteLine("Make a new character (y/n): ");
            while (Console.ReadLine().ToLower().StartsWith("y") == true)
            {
                WriteLine("Enter the name of the character to create: ");
                var name = ReadLine();

                spritesheet = new Spritesheet(Directory.GetCurrentDirectory() + "\\" + path);
                if (spritesheet == null)
                {
                    WriteLine("Error loading sprite sheet. Exiting program.");
                    return;
                }

                character = new Character(name, spritesheet);

                WriteLine("Enter the x tile index: ");
                var x = int.Parse(ReadLine());
                Console.WriteLine("Enter the y tile index: ");
                var y = int.Parse(ReadLine());

                character.tileCoordinates = new System.Drawing.Point(x, y);
                characters.Add(character);
                Console.WriteLine("Make a new character (y/n): ");
            }

            Console.Clear();
            foreach (Character character in characters)
            {
                Console.WriteLine(character.ToString());
            }

            var containerStuff = new Container_stuff();

            containerStuff.ArrayExample(5);
            ReadKey();
        }
Beispiel #5
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        private void SpriteForm_Activated(object sender, EventArgs e)
        {
            MdiClient parent = Parent as MdiClient;

            if (parent != null)
            {
                foreach (Form child in parent.MdiChildren)
                {
                    if (child.GetType() == typeof(SpriteSheetForm))
                    {
                        SpriteSheetForm sheet = child as SpriteSheetForm;
                        Spritesheet     ss    = sheet.Spritesheet;
                        if (ss != null && !comboBoxSheets.Items.Contains(ss))
                        {
                            comboBoxSheets.Items.Add(ss);
                        }
                    }
                }
            }

            if (character.Spritesheet != null)
            {
                comboBoxSheets.SelectedItem = character.Spritesheet;
            }
            else if (comboBoxSheets.Items.Count > 0)
            {
                comboBoxSheets.SelectedIndex = 0;
                character.Spritesheet        = comboBoxSheets.SelectedItem as Spritesheet;
            }

            // fill list view with any layers the character has
            listViewTiles.Items.Clear();
            for (int i = 0; i < character.Layers.Count; i++)
            {
                listViewTiles.Items.Add(character.Layers[i].GetListViewItem());
            }
        }
Beispiel #6
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 public Character(string name, Spritesheet spritesheet)
 {
     this.name        = name;
     this.spritesheet = spritesheet;
 }
Beispiel #7
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 public override string ToString()
 {
     return(base.ToString() + "\n\tpath: \t" + Spritesheet.ToString() + "\n\ttile coordinates: \t" + layers[0].TileCoordinates.ToString());
 }