Beispiel #1
0
        void decreaseHealth(int healthChange)
        {
            npcHealth -= healthChange;

            //Debug.Log(npcHealth);

            if (npcHealth <= 0)
            {
                npcHealth = 0;
                npcManagerMasterScript.callNPCDieEvent();
                Destroy(gameObject, Random.Range(10, 20));
            }

            checkHealthFraction();
        }