void OnTriggerEnter(Collider Other) { eventMasterScript.CallMyGeneralEvent(); player.GetComponent <Transform>().position = new Vector3(player.transform.position.x, player.transform.position.y + 20, player.transform.position.z - 30); player.GetComponent <Transform>().rotation = new Quaternion(player.transform.rotation.x, player.transform.rotation.y + 270, player.transform.rotation.z, 0); Destroy(gameObject); SetLightandAudioWhenEnemySpawns(); }
void OnTriggerEnter(Collider other) { eventMasterScript.CallMyGeneralEvent(); DestroyObject(gameObject); }