private IEnumerable <RiftZone> GetNeutralZonesForMoves(RiftGame game)
 {
     //Get elements that are neutral and not yet have nodes of me (this can happen if the nodes were set by the randomize function,
     //this will not de-queue them from the default list, since ownership transfers after the tick)
     return(game.GetAllZones().Where(z => z.OwningPlayerID == null && z.GetAmountPodsForPlayer(game.MyPlayerID) <= 0));
 }